tournaments should just be contracts with special powers anyway. On Thu, Jun 20, 2019 at 1:40 PM Jason Cobb <jason.e.c...@gmail.com> wrote:
> That would require rewriting the tournaments wording, and it's kind of > close to the Birthday tournament to be doing that. > > Jason Cobb > > On 6/19/19 11:38 PM, Rebecca wrote: > > what if you repeal regulations and change regulations to mean this > > > > On Thu, Jun 20, 2019 at 1:38 PM Jason Cobb <jason.e.c...@gmail.com> > wrote: > > > >> I would suggest "regulating", but I feel like that could easily get > >> confused with regulations. > >> > >> > >> Jason Cobb > >> > >> On 6/19/19 11:24 PM, Aris Merchant wrote: > >>> I'd personally create a shorter word for "requirement-creating > >>> entity". I'm not sure what it should be, but there has to be > >>> something. > >>> > >>> -Aris > >>> > >>> On Wed, Jun 19, 2019 at 8:16 PM Kerim Aydin <ke...@uw.edu> wrote: > >>>> Nice. > >>>> > >>>> I think you can shorten this by getting rid of most of the "entities" > >> like > >>>> so: > >>>> > >>>> "An entity is requirement-creating if and only if..." > >>>> > >>>> "Regulations are requirement-creating." > >>>> "Contracts are requirement-creating." > >>>> Etc. > >>>> > >>>> On 6/19/2019 6:08 PM, Jason Cobb wrote: > >>>>> Here it is. This one (hopefully) isn't a victim of scope creep. I > >> actually > >>>>> like this one a lot more because it's so much simpler. > >>>>> > >>>>> { > >>>>> > >>>>> Amend Rule 2493 ("Regulations") as follows: > >>>>> > >>>>> Append the following text to the first paragraph: "Regulations > are > >>>>> requirement-creating entities." > >>>>> > >>>>> > >>>>> Amend Rule 1742 ("Contracts") as follows: > >>>>> > >>>>> Append the following sentence to the first paragraph: > "Contracts > >> are > >>>>> requirement-creating entities." > >>>>> Append the following paragraph after the paragraph beginning > >>>>> "Parties to a contract governed by the rules": > >>>>> > >>>>> Contracts CAN define new actions. These actions CAN only be > >>>>> sequences of actions that are game-defined, but may include > >>>>> conditionals, repetition, and other similar constructs. > >>>>> Contracts CAN regulate actions that are defined in other > >>>>> requirement-creating entities. Any actions that meet these > are > >>>>> regulated by the contract. Any actions that do not meet > these > >>>>> criteria are not regulated by the contract. > >>>>> > >>>>> > >>>>> Amend Rule 2125 ("Regulated Actions") to read: > >>>>> > >>>>> An entity is a requirement-creating entity if and only if the > >> Rules > >>>>> designate it as such. The Rules as a whole is a > >> requirement-creating > >>>>> entity. > >>>>> > >>>>> An action is regulated by a requirement-defining entity if: (1) > >> the > >>>>> entity directly and explicitly defines, limits, allows, > enables, > >>>>> permits, forbids, or requires its performance; (2) the entity > >>>>> describes the circumstances under which the action would > succeed > >> or > >>>>> fail; or (3) the action would, as part of its effect, modify > >>>>> information for which the entity requires some player to be a > >>>>> "recordkeepor"; or (4) the Rules state that the action is > >> regulated > >>>>> by the entity. > >>>>> > >>>>> The above notwithstanding, if the Rules state that an action is > >> not > >>>>> regulated by an entity, the action is not regulated by that > >> entity. > >>>>> Rules to the contrary notwithstanding, a requirement-creating > >> entity > >>>>> CANNOT add or remove ways of performing actions that it does > not > >>>>> define, but it CAN forbid or require the performance of such > >> actions. > >>>>> The set of actions that are regulated by an entity is the > entity's > >>>>> set of regulated actions. > >>>>> > >>>>> An action that is regulated by a requirement-creating entity > CAN > >>>>> only be performed as described by the entity, and only using > the > >>>>> methods explicitly specified in the entity for performing the > >> given > >>>>> action. The entity SHALL NOT be interpreted so as to proscribe > >>>>> actions that are not regulated by it. > >>>>> > >>>>> An action is game-defined if and only if it is a regulated > action > >> of > >>>>> some requirement-creating entity. > >>>>> > >>>>> Retitle Rule 2125 to "Requirement-Creating Entities". > >>>>> > >>>>> Set the power of Rule 2125 to 3.1. > >>>>> > >>>>> } > >>>>> > >>>>> > >>>>> Jason Cobb > >>>>> > >>>>> On 6/19/19 7:47 PM, Jason Cobb wrote: > >>>>>> Hey Aris, > >>>>>> > >>>>>> Thank you for your message. It's very helpful to be able to see some > >> of > >>>>>> your past experience and the knowledge gained from it. (Sorry, this > is > >>>>>> awkward. Thanking people by email is hard :P) > >>>>>> > >>>>>> After reading it, I realized this effectively became a (poorly > >> executed) > >>>>>> attempt at unifying rules, contracts, and regulations under one > system > >>>>>> (which I think is probably not a bad idea, but it needs to be done > >>>>>> incrementally), instead of what it originally was, which was just to > >>>>>> extend the useful concept of "regulated actions" to things besides > >> the Rules. > >>>>>> I'll submit a vastly simpler proto shortly. > >>>>>> > >>>>>> To close, here's just some things I thought when reading your > message: > >>>>>> > >>>>>>> I think you're probably going to have to take another go at it. > >>>>>> I fully expected this. That's why I submitted it to agora-discussion > >> first > >>>>>> :). > >>>>>> > >>>>>> > >>>>>>> Specifically, I get the feeling that you took your core idea and > >> started > >>>>>>> thinking of all of the potential problems and expansions." What if > >>>>>>> someone tries this?" "What if this gets interpreted this way?" > "What > >> if > >>>>>>> someone wants to try this and can't?" > >>>>>> Who are you and how did you get into my house? > >>>>>> > >>>>>> > >>>>>>> the reason it's so massive is that you*tried* (and quite possibly > >>>>>>> failed, because anticipating every possible consequence in advance > is > >>>>>>> basically impossible) to deal with all of the necessary > consequences. > >>>>>> Correction: definitely did fail. Pretty quickly after I submitted > it, > >> I > >>>>>> thought up some pretty bad logical consequences from it. > >>>>>> > >>>>>> > >>>>>> Jason Cobb > >>>>>> > >>>>>> On 6/19/19 5:49 PM, Aris Merchant wrote: > >>>>>>> I think you're probably going to have to > >>>>>>> take another go at it. > > > -- >From R. Lee