If they've never been useful in the past... I don't see a future use for them. It's true that there's no longer the total sinecure of Regkeepor. Rip the ACORN, you will not be missed.
On Thu, Jun 20, 2019 at 1:46 PM Aris Merchant < thoughtsoflifeandligh...@gmail.com> wrote: > I simplified regulations to the point where they're literally one > rule. I'm biased, but I personally think the "it might be useful in > future" argument means that keeping them makes sense at this point. > > -Aris > > On Wed, Jun 19, 2019 at 8:40 PM Jason Cobb <jason.e.c...@gmail.com> wrote: > > > > That would require rewriting the tournaments wording, and it's kind of > > close to the Birthday tournament to be doing that. > > > > Jason Cobb > > > > On 6/19/19 11:38 PM, Rebecca wrote: > > > what if you repeal regulations and change regulations to mean this > > > > > > On Thu, Jun 20, 2019 at 1:38 PM Jason Cobb <jason.e.c...@gmail.com> > wrote: > > > > > >> I would suggest "regulating", but I feel like that could easily get > > >> confused with regulations. > > >> > > >> > > >> Jason Cobb > > >> > > >> On 6/19/19 11:24 PM, Aris Merchant wrote: > > >>> I'd personally create a shorter word for "requirement-creating > > >>> entity". I'm not sure what it should be, but there has to be > > >>> something. > > >>> > > >>> -Aris > > >>> > > >>> On Wed, Jun 19, 2019 at 8:16 PM Kerim Aydin <ke...@uw.edu> wrote: > > >>>> Nice. > > >>>> > > >>>> I think you can shorten this by getting rid of most of the > "entities" > > >> like > > >>>> so: > > >>>> > > >>>> "An entity is requirement-creating if and only if..." > > >>>> > > >>>> "Regulations are requirement-creating." > > >>>> "Contracts are requirement-creating." > > >>>> Etc. > > >>>> > > >>>> On 6/19/2019 6:08 PM, Jason Cobb wrote: > > >>>>> Here it is. This one (hopefully) isn't a victim of scope creep. I > > >> actually > > >>>>> like this one a lot more because it's so much simpler. > > >>>>> > > >>>>> { > > >>>>> > > >>>>> Amend Rule 2493 ("Regulations") as follows: > > >>>>> > > >>>>> Append the following text to the first paragraph: > "Regulations are > > >>>>> requirement-creating entities." > > >>>>> > > >>>>> > > >>>>> Amend Rule 1742 ("Contracts") as follows: > > >>>>> > > >>>>> Append the following sentence to the first paragraph: > "Contracts > > >> are > > >>>>> requirement-creating entities." > > >>>>> Append the following paragraph after the paragraph beginning > > >>>>> "Parties to a contract governed by the rules": > > >>>>> > > >>>>> Contracts CAN define new actions. These actions CAN only > be > > >>>>> sequences of actions that are game-defined, but may > include > > >>>>> conditionals, repetition, and other similar constructs. > > >>>>> Contracts CAN regulate actions that are defined in other > > >>>>> requirement-creating entities. Any actions that meet > these are > > >>>>> regulated by the contract. Any actions that do not meet > these > > >>>>> criteria are not regulated by the contract. > > >>>>> > > >>>>> > > >>>>> Amend Rule 2125 ("Regulated Actions") to read: > > >>>>> > > >>>>> An entity is a requirement-creating entity if and only if the > > >> Rules > > >>>>> designate it as such. The Rules as a whole is a > > >> requirement-creating > > >>>>> entity. > > >>>>> > > >>>>> An action is regulated by a requirement-defining entity if: > (1) > > >> the > > >>>>> entity directly and explicitly defines, limits, allows, > enables, > > >>>>> permits, forbids, or requires its performance; (2) the entity > > >>>>> describes the circumstances under which the action would > succeed > > >> or > > >>>>> fail; or (3) the action would, as part of its effect, modify > > >>>>> information for which the entity requires some player to be a > > >>>>> "recordkeepor"; or (4) the Rules state that the action is > > >> regulated > > >>>>> by the entity. > > >>>>> > > >>>>> The above notwithstanding, if the Rules state that an action > is > > >> not > > >>>>> regulated by an entity, the action is not regulated by that > > >> entity. > > >>>>> Rules to the contrary notwithstanding, a requirement-creating > > >> entity > > >>>>> CANNOT add or remove ways of performing actions that it does > not > > >>>>> define, but it CAN forbid or require the performance of such > > >> actions. > > >>>>> The set of actions that are regulated by an entity is the > entity's > > >>>>> set of regulated actions. > > >>>>> > > >>>>> An action that is regulated by a requirement-creating entity > CAN > > >>>>> only be performed as described by the entity, and only using > the > > >>>>> methods explicitly specified in the entity for performing the > > >> given > > >>>>> action. The entity SHALL NOT be interpreted so as to > proscribe > > >>>>> actions that are not regulated by it. > > >>>>> > > >>>>> An action is game-defined if and only if it is a regulated > action > > >> of > > >>>>> some requirement-creating entity. > > >>>>> > > >>>>> Retitle Rule 2125 to "Requirement-Creating Entities". > > >>>>> > > >>>>> Set the power of Rule 2125 to 3.1. > > >>>>> > > >>>>> } > > >>>>> > > >>>>> > > >>>>> Jason Cobb > > >>>>> > > >>>>> On 6/19/19 7:47 PM, Jason Cobb wrote: > > >>>>>> Hey Aris, > > >>>>>> > > >>>>>> Thank you for your message. It's very helpful to be able to see > some > > >> of > > >>>>>> your past experience and the knowledge gained from it. (Sorry, > this is > > >>>>>> awkward. Thanking people by email is hard :P) > > >>>>>> > > >>>>>> After reading it, I realized this effectively became a (poorly > > >> executed) > > >>>>>> attempt at unifying rules, contracts, and regulations under one > system > > >>>>>> (which I think is probably not a bad idea, but it needs to be done > > >>>>>> incrementally), instead of what it originally was, which was just > to > > >>>>>> extend the useful concept of "regulated actions" to things besides > > >> the Rules. > > >>>>>> I'll submit a vastly simpler proto shortly. > > >>>>>> > > >>>>>> To close, here's just some things I thought when reading your > message: > > >>>>>> > > >>>>>>> I think you're probably going to have to take another go at it. > > >>>>>> I fully expected this. That's why I submitted it to > agora-discussion > > >> first > > >>>>>> :). > > >>>>>> > > >>>>>> > > >>>>>>> Specifically, I get the feeling that you took your core idea and > > >> started > > >>>>>>> thinking of all of the potential problems and expansions." What > if > > >>>>>>> someone tries this?" "What if this gets interpreted this way?" > "What > > >> if > > >>>>>>> someone wants to try this and can't?" > > >>>>>> Who are you and how did you get into my house? > > >>>>>> > > >>>>>> > > >>>>>>> the reason it's so massive is that you*tried* (and quite > possibly > > >>>>>>> failed, because anticipating every possible consequence in > advance is > > >>>>>>> basically impossible) to deal with all of the necessary > consequences. > > >>>>>> Correction: definitely did fail. Pretty quickly after I submitted > it, > > >> I > > >>>>>> thought up some pretty bad logical consequences from it. > > >>>>>> > > >>>>>> > > >>>>>> Jason Cobb > > >>>>>> > > >>>>>> On 6/19/19 5:49 PM, Aris Merchant wrote: > > >>>>>>> I think you're probably going to have to > > >>>>>>> take another go at it. > > > > -- >From R. Lee