Basically I like this proposal, which is good (although Oaths should also be binding, right?) but I can't vote for it unless it slashes and burns rules mwa ha ha.
On Thu, Jun 20, 2019 at 1:49 PM Rebecca <edwardostra...@gmail.com> wrote: > If they've never been useful in the past... I don't see a future use for > them. It's true that there's no longer the total sinecure of Regkeepor. Rip > the ACORN, you will not be missed. > > On Thu, Jun 20, 2019 at 1:46 PM Aris Merchant < > thoughtsoflifeandligh...@gmail.com> wrote: > >> I simplified regulations to the point where they're literally one >> rule. I'm biased, but I personally think the "it might be useful in >> future" argument means that keeping them makes sense at this point. >> >> -Aris >> >> On Wed, Jun 19, 2019 at 8:40 PM Jason Cobb <jason.e.c...@gmail.com> >> wrote: >> > >> > That would require rewriting the tournaments wording, and it's kind of >> > close to the Birthday tournament to be doing that. >> > >> > Jason Cobb >> > >> > On 6/19/19 11:38 PM, Rebecca wrote: >> > > what if you repeal regulations and change regulations to mean this >> > > >> > > On Thu, Jun 20, 2019 at 1:38 PM Jason Cobb <jason.e.c...@gmail.com> >> wrote: >> > > >> > >> I would suggest "regulating", but I feel like that could easily get >> > >> confused with regulations. >> > >> >> > >> >> > >> Jason Cobb >> > >> >> > >> On 6/19/19 11:24 PM, Aris Merchant wrote: >> > >>> I'd personally create a shorter word for "requirement-creating >> > >>> entity". I'm not sure what it should be, but there has to be >> > >>> something. >> > >>> >> > >>> -Aris >> > >>> >> > >>> On Wed, Jun 19, 2019 at 8:16 PM Kerim Aydin <ke...@uw.edu> wrote: >> > >>>> Nice. >> > >>>> >> > >>>> I think you can shorten this by getting rid of most of the >> "entities" >> > >> like >> > >>>> so: >> > >>>> >> > >>>> "An entity is requirement-creating if and only if..." >> > >>>> >> > >>>> "Regulations are requirement-creating." >> > >>>> "Contracts are requirement-creating." >> > >>>> Etc. >> > >>>> >> > >>>> On 6/19/2019 6:08 PM, Jason Cobb wrote: >> > >>>>> Here it is. This one (hopefully) isn't a victim of scope creep. I >> > >> actually >> > >>>>> like this one a lot more because it's so much simpler. >> > >>>>> >> > >>>>> { >> > >>>>> >> > >>>>> Amend Rule 2493 ("Regulations") as follows: >> > >>>>> >> > >>>>> Append the following text to the first paragraph: >> "Regulations are >> > >>>>> requirement-creating entities." >> > >>>>> >> > >>>>> >> > >>>>> Amend Rule 1742 ("Contracts") as follows: >> > >>>>> >> > >>>>> Append the following sentence to the first paragraph: >> "Contracts >> > >> are >> > >>>>> requirement-creating entities." >> > >>>>> Append the following paragraph after the paragraph beginning >> > >>>>> "Parties to a contract governed by the rules": >> > >>>>> >> > >>>>> Contracts CAN define new actions. These actions CAN >> only be >> > >>>>> sequences of actions that are game-defined, but may >> include >> > >>>>> conditionals, repetition, and other similar constructs. >> > >>>>> Contracts CAN regulate actions that are defined in other >> > >>>>> requirement-creating entities. Any actions that meet >> these are >> > >>>>> regulated by the contract. Any actions that do not meet >> these >> > >>>>> criteria are not regulated by the contract. >> > >>>>> >> > >>>>> >> > >>>>> Amend Rule 2125 ("Regulated Actions") to read: >> > >>>>> >> > >>>>> An entity is a requirement-creating entity if and only if >> the >> > >> Rules >> > >>>>> designate it as such. The Rules as a whole is a >> > >> requirement-creating >> > >>>>> entity. >> > >>>>> >> > >>>>> An action is regulated by a requirement-defining entity if: >> (1) >> > >> the >> > >>>>> entity directly and explicitly defines, limits, allows, >> enables, >> > >>>>> permits, forbids, or requires its performance; (2) the >> entity >> > >>>>> describes the circumstances under which the action would >> succeed >> > >> or >> > >>>>> fail; or (3) the action would, as part of its effect, modify >> > >>>>> information for which the entity requires some player to be >> a >> > >>>>> "recordkeepor"; or (4) the Rules state that the action is >> > >> regulated >> > >>>>> by the entity. >> > >>>>> >> > >>>>> The above notwithstanding, if the Rules state that an >> action is >> > >> not >> > >>>>> regulated by an entity, the action is not regulated by that >> > >> entity. >> > >>>>> Rules to the contrary notwithstanding, a >> requirement-creating >> > >> entity >> > >>>>> CANNOT add or remove ways of performing actions that it >> does not >> > >>>>> define, but it CAN forbid or require the performance of such >> > >> actions. >> > >>>>> The set of actions that are regulated by an entity is the >> entity's >> > >>>>> set of regulated actions. >> > >>>>> >> > >>>>> An action that is regulated by a requirement-creating >> entity CAN >> > >>>>> only be performed as described by the entity, and only >> using the >> > >>>>> methods explicitly specified in the entity for performing >> the >> > >> given >> > >>>>> action. The entity SHALL NOT be interpreted so as to >> proscribe >> > >>>>> actions that are not regulated by it. >> > >>>>> >> > >>>>> An action is game-defined if and only if it is a regulated >> action >> > >> of >> > >>>>> some requirement-creating entity. >> > >>>>> >> > >>>>> Retitle Rule 2125 to "Requirement-Creating Entities". >> > >>>>> >> > >>>>> Set the power of Rule 2125 to 3.1. >> > >>>>> >> > >>>>> } >> > >>>>> >> > >>>>> >> > >>>>> Jason Cobb >> > >>>>> >> > >>>>> On 6/19/19 7:47 PM, Jason Cobb wrote: >> > >>>>>> Hey Aris, >> > >>>>>> >> > >>>>>> Thank you for your message. It's very helpful to be able to see >> some >> > >> of >> > >>>>>> your past experience and the knowledge gained from it. (Sorry, >> this is >> > >>>>>> awkward. Thanking people by email is hard :P) >> > >>>>>> >> > >>>>>> After reading it, I realized this effectively became a (poorly >> > >> executed) >> > >>>>>> attempt at unifying rules, contracts, and regulations under one >> system >> > >>>>>> (which I think is probably not a bad idea, but it needs to be >> done >> > >>>>>> incrementally), instead of what it originally was, which was >> just to >> > >>>>>> extend the useful concept of "regulated actions" to things >> besides >> > >> the Rules. >> > >>>>>> I'll submit a vastly simpler proto shortly. >> > >>>>>> >> > >>>>>> To close, here's just some things I thought when reading your >> message: >> > >>>>>> >> > >>>>>>> I think you're probably going to have to take another go at it. >> > >>>>>> I fully expected this. That's why I submitted it to >> agora-discussion >> > >> first >> > >>>>>> :). >> > >>>>>> >> > >>>>>> >> > >>>>>>> Specifically, I get the feeling that you took your core idea and >> > >> started >> > >>>>>>> thinking of all of the potential problems and expansions." What >> if >> > >>>>>>> someone tries this?" "What if this gets interpreted this way?" >> "What >> > >> if >> > >>>>>>> someone wants to try this and can't?" >> > >>>>>> Who are you and how did you get into my house? >> > >>>>>> >> > >>>>>> >> > >>>>>>> the reason it's so massive is that you*tried* (and quite >> possibly >> > >>>>>>> failed, because anticipating every possible consequence in >> advance is >> > >>>>>>> basically impossible) to deal with all of the necessary >> consequences. >> > >>>>>> Correction: definitely did fail. Pretty quickly after I >> submitted it, >> > >> I >> > >>>>>> thought up some pretty bad logical consequences from it. >> > >>>>>> >> > >>>>>> >> > >>>>>> Jason Cobb >> > >>>>>> >> > >>>>>> On 6/19/19 5:49 PM, Aris Merchant wrote: >> > >>>>>>> I think you're probably going to have to >> > >>>>>>> take another go at it. >> > > >> > > > -- > From R. Lee > -- >From R. Lee