On 6/7/2020 10:49 AM, James Cook via agora-discussion wrote:
>> I like FRCs, and I have really enjoyed that in the past, but I also
>> think that we should try to be experimental with tournaments given the
>> limited frequency with which they occur. Diplonomic seems interesting,
>> and rules already exist for it, which we could modify to suit our
>> needs.
>>
>> At BlogNomic, we've also recently been playing a side game of Rumble
>> (https://kevan.org/rumble.cgi?genre=hero&mode=rules), which could also
>> be an interesting choice although that does use more private
>> information than we tend to like over here at Agora.
> 
> Some fleshed out game with a dash of Nomic (like Diplonomic or Rumble)
> sounds fun.
> 
> I've enjoyed playing ordinary Diplomacy. I think one of my favourite
> aspects is the lack of any enforcement of promises, and the
> expectation of lying and backstabbing. I would find it interesting to
> try to come up with rule changes that preserve this aspect.
> 
> - Falsifian
> 

Full credit: the version I played was written and GM'd by Arkady English
(e was active in a couple nomics circa 2012, haven't heard from em in a
while)  I thought I had a copy of the old initial rules but can't find it,
but pretty easy to re-write.

It's really simple if you know Diplomacy:

1.  The Rules of diplomacy are numbered. A few are fixed (like the map
board to be used) but all the others are basically mutable.

2.  As part of your move orders, you submit one proposal to be voted on.
(my memory is the first thing we started doing is making units like
airplanes to add to armies/fleets, and opened Switzerland to passage).

3.  As part of subsequent move orders, you submit your votes on proposals,
which are resolved after moves are resolved.

So negotiating votes becomes part of negotiating everything else - and
still very, very backstabby!

I'd be willing to run this sometime regardless (requires a gamemaster in
this mode) but am definitely deferring to H. Herald Publius for the
birthday tournament.

-G.

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