> On Jun 11, 2020, at 21:20, ATMunn via agora-discussion 
> <agora-discussion@agoranomic.org> wrote:
> 
>>>>> On 6/11/2020 7:41 PM, nch wrote:
>>>>>> On 6/10/20 11:54 AM, ATMunn via agora-discussion wrote:
>>>>> I've been rattling this idea around in my mind for a bit. I decided to
>>>>> put together a proto-proposal to see what others think.
>>>>> 
>>>>> Title: Amulets ver. 0.1
>>>>> AI: 1.0
>>>>> Author: ATMunn
>>>>> Co-author(s):
>>>> Overall, I'm not sure I like this idea. This comes back to G. and I's
>>>> discussion about farming. When you can create the items on your own, it
>>>> destroys the trading aspect of the game. That said, you have a lot of
>>>> limiters in here that are interesting and might mitigate that impact.
>>>> I would vote AGAINST this for at least the first month or two of Sets,
>>>> and maybe reconsider this later. It's too big of a change and seems to
>>>> violate a fundamental goal of the economy's design (that trading should
>>>> be important). That said, I'm just one voter, and here's some mechanical
>>>> notes:
>>> 
>>> Show Quoted Content
>>>> On 6/11/2020 7:41 PM, nch wrote:
>>>>> On 6/10/20 11:54 AM, ATMunn via agora-discussion wrote:
>>>> I've been rattling this idea around in my mind for a bit. I decided to
>>>> put together a proto-proposal to see what others think.
>>>> 
>>>> Title: Amulets ver. 0.1
>>>> AI: 1.0
>>>> Author: ATMunn
>>>> Co-author(s):
>>> Overall, I'm not sure I like this idea. This comes back to G. and I's
>>> discussion about farming. When you can create the items on your own, it
>>> destroys the trading aspect of the game. That said, you have a lot of
>>> limiters in here that are interesting and might mitigate that impact.
>>> I would vote AGAINST this for at least the first month or two of Sets,
>>> and maybe reconsider this later. It's too big of a change and seems to
>>> violate a fundamental goal of the economy's design (that trading should
>>> be important). That said, I'm just one voter, and here's some mechanical
>>> notes:
> 
> Fair enough. The point was actually to create a special commodity to 
> encourage trading more, but auctions were the only way I could think of to 
> get them into the gamestate.

What about having it be an auction with cards where the bids are sets of cards 
submitted secretly to the auctioneer and then some hidden set of rules is used 
to score them?

Selecting things to quote it is a very useful feature: thanks for bringing it 
to my attention!

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