On Fri, Jun 12, 2020 at 11:50 AM ATMunn via agora-discussion
<agora-discussion@agoranomic.org> wrote:
>
> On 6/11/2020 9:31 PM, nch wrote:
> > On 6/11/20 8:20 PM, ATMunn via agora-discussion wrote:
> >>>> Enact a power-1 rule entitled "Amulets" with the following text:
> >>>>          Amulets are a class of assets, tracked by the Teasuror, which 
> >>>> can be
> >>>>          owned by players. Each amulet has the following attributes: 
> >>>> type,
> >>>>          effect, tier. The effect and tier are tied to the type of the
> >>>>          amulet, and are all defined elsewhere in the rules.
> >>>>
> >>>>          Wearer is an amulet switch, with possible values of all active
> >>>>          players or none (the default). A player CAN wear (syn. put on,
> >>>>          equip) an amulet e owns by announcement, flipping the amulet's
> >>>>          wearer to emself. E is then said to be wearing that amulet. A 
> >>>> player
> >>>>          CAN take off (syn. dequip) an amulet e is wearing, flipping the
> >>>>          amulet's wearer to none. Players CANNOT wear more than one 
> >>>> amulet at
> >>>>          a time. An amulet with its wearer set to a player CANNOT be
> >>>>          transferred.
> >>> Switches need to define which office tracks them (or they'll create a
> >>> new one for it). I don't think the fact that the asset is tracked by the
> >>> Treasuror makes this switch tracked by em too - although that might be a
> >>> good idea. Needs "by announcement" for taking them off.
> >>>
> >>> There's a weird semantic thing happening with the CANNOT statement - you
> >>> define wearing as an event (which flips the switch) not a state earlier
> >>> in, so this reads like you can't flip two amulets' switches at the same
> >>> time, not that you can't have two with their switch set to you. In fact
> >>> if you swap it with the synonyms it becomes more obvious: "A player
> >>> CANNOT*put on*  more than one amulet at a time." Might want to change it
> >>> to "if a player is the wearer of an amulet, e CANNOT wear another
> >>> amulet." Though that sounds awkward.
> >>>
> >>> What stops someone from buying multiple active amulets and equipping,
> >>> using and dequipping them at will? They don't circumvent the cooldowns,
> >>> but they still get a lot of power that way.
> >> Maybe just make it so a player can only own one amulet at a time? That
> >> would get rid of the whole "wearing" thing too.
> >>
> > That may work. Another thing I should've mentioned here: I'd strongly
> > encourage allowing contracts to own these. If players can only own one
> > then they'd need an intermediary if they wanted to trade an amulet for
> > someone else's, plus it'd allow for the complex trades NAX is designed
> > to enable.
> >
>
> Oh yeah, didn't think about that. The next draft will definitely allow
> contracts to own them.

Letting contracts own them will preclude the use of an ownership restriction.

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