I am EXTREMELY wary of extra vote mechanisms but I've never seen
large-scale pooling on Agora like on Blognomic so perhap it's not a
problem. Maybe.

On Fri, Jun 12, 2020 at 3:32 AM nch via agora-discussion <
agora-discussion@agoranomic.org> wrote:

> On 6/11/20 8:20 PM, ATMunn via agora-discussion wrote:
> >>> Enact a power-1 rule entitled "Amulets" with the following text:
> >>>         Amulets are a class of assets, tracked by the Teasuror, which
> can be
> >>>         owned by players. Each amulet has the following attributes:
> type,
> >>>         effect, tier. The effect and tier are tied to the type of the
> >>>         amulet, and are all defined elsewhere in the rules.
> >>>
> >>>         Wearer is an amulet switch, with possible values of all active
> >>>         players or none (the default). A player CAN wear (syn. put on,
> >>>         equip) an amulet e owns by announcement, flipping the amulet's
> >>>         wearer to emself. E is then said to be wearing that amulet. A
> player
> >>>         CAN take off (syn. dequip) an amulet e is wearing, flipping the
> >>>         amulet's wearer to none. Players CANNOT wear more than one
> amulet at
> >>>         a time. An amulet with its wearer set to a player CANNOT be
> >>>         transferred.
> >> Switches need to define which office tracks them (or they'll create a
> >> new one for it). I don't think the fact that the asset is tracked by the
> >> Treasuror makes this switch tracked by em too - although that might be a
> >> good idea. Needs "by announcement" for taking them off.
> >>
> >> There's a weird semantic thing happening with the CANNOT statement - you
> >> define wearing as an event (which flips the switch) not a state earlier
> >> in, so this reads like you can't flip two amulets' switches at the same
> >> time, not that you can't have two with their switch set to you. In fact
> >> if you swap it with the synonyms it becomes more obvious: "A player
> >> CANNOT*put on*  more than one amulet at a time." Might want to change it
> >> to "if a player is the wearer of an amulet, e CANNOT wear another
> >> amulet." Though that sounds awkward.
> >>
> >> What stops someone from buying multiple active amulets and equipping,
> >> using and dequipping them at will? They don't circumvent the cooldowns,
> >> but they still get a lot of power that way.
> > Maybe just make it so a player can only own one amulet at a time? That
> > would get rid of the whole "wearing" thing too.
> >
> That may work. Another thing I should've mentioned here: I'd strongly
> encourage allowing contracts to own these. If players can only own one
> then they'd need an intermediary if they wanted to trade an amulet for
> someone else's, plus it'd allow for the complex trades NAX is designed
> to enable.
>
> --
> nch
> Webmastor, NAX Exchange Manager
>
>
>

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