On Mon, May 8, 2023 at 1:20 PM Janet Cobb via agora-discussion <
agora-discussion@agoranomic.org> wrote:

> On 5/8/23 16:08, Forest Sweeney via agora-discussion wrote:
> > On Mon, May 8, 2023 at 9:53 AM Kerim Aydin via agora-official <
> > agora-offic...@agoranomic.org> wrote:
> >
> >> The below CFJ is 4023.  I assign it to 4st.
> >>
> >> status: https://faculty.washington.edu/kerim/nomic/cases/#4023
> >>
> >> ===============================  CFJ 4023
> ===============================
> >>
> >>       Rule 879, "Quorum", has power 3.0.
> >>
> >>
> ==========================================================================
> >>
> >> Caller:                        Aspen
> >> Barred:                        Janet
> >>
> >> Judge:                         4st
> >>
> >>
> ==========================================================================
> >>
> >> History:
> >>
> >> Called by Aspen:                                  02 May 2023 16:16:29
> >> Assigned to 4st:                                  [now]
> >>
> >>
> ==========================================================================
> >>
> >> Caller's Arguments:
> >>
> >> Adoption message of proposal in question (proposal 8639, 'sole quorum'):
> >>
> >>
> https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-official/2022-February/015693.html
> >>
> >> On Tue, May 2, 2023 at 9:01 AM Janet Cobb wrote:
> >>> On 5/2/23 01:01, Kerim Aydin wrote:
> >>>> On Mon, May 1, 2023 at 8:38 PM Janet Cobb wrote:
> >>>>
> >>>>> [Proposal 8639
> >>>>> failed to make this change because it used "amend" for a power
> change.
> >>>> If everyone involved including you knew what it meant at the time so
> >> as to
> >>>> miss the “error” entirely, how could it possibly have been unclear,
> >> even
> >>>> by r105 standards?
> >>>> I maintain that “amend a rule’s power” is a clear synonym for “change
> a
> >>>> rules power” and is obviously not amending a rule’s text.
> >>>
> >>> Well, past me is an idiot and I disavow everything they've said.
> >>>
> >>> I've been consistent (or tried to be) in saying that "amend a rule's
> >>> title" doesn't work, and AFAIK there have been no legal challenges to
> >>> that (and it was suggested in Discord to legislate a different rule
> >>> rather than that my reading is wrong).
> >>>
> >>> My reading is that R105 makes "amend" in the context of a rule mean
> only
> >>> and exactly changing the text of the rule, and any other usage is
> >>> inherently ambiguous.
> >>
> --------------------------------------------------------------------------
> >>
> >> Gratuitous Arguments by nix:
> >>
> >> Gratuitous FOR:
> >>
> >> "ambiguous" requires more than one possible interpretation. I don't
> >> understand the assertion that something is "ambiguous" without
> >> clarifying the two or more ways to interpret it.
> >>
> >> Additionally, the rules do not define "amend". They name "amending the
> >> text" as a rule change, but that's not a definition. It's clear (and
> >> AFAICT, unambiguous) that "amend the power" refers to changing the
> power.
> >>
> >>
> >> Gratuitous Arguments by Janet:
> >>
> >> I've was consistent (or tried to be) in saying that "amend a rule's
> >> title" doesn't work, until we explicitly amended Rule 105 to say that it
> >> does work (P8871). We agreed that legislation was needed there, and the
> >> fact that Rule 105 now *explicitly* uses "amend" for one non-text change
> >> but not another suggests that rule changes where it is not used should
> >> be able to use "amend". If they could, "syn. amend the title of" would
> >> be surplusage.
> >>
> >>
> >> Gratuitous Arguments by nix:
> >>
> >> I wrote that section. It's not surplusage, it was an attempt to
> >> compromise with the Rulekeepor by disambiguating, since it seemed clear
> >> e wasn't going to change eir mind. This grat strips authorial intent to
> >> argue the exact opposite of what the intent was.
> >>
> >>
> >> Gratuitous Arguments by Janet:
> >>
> >> I agree, it's not surplusage. A finding that "amend" can include changes
> >> other than those explicitly described in Rule 105 would render it
> surplus.
> >>
> >>
> >> Gratuitous Arguments by G.:
> >>
> >> Janet's logic about "surplussage" is a bit of a fallacy that leads to
> >> a problematic cycle.  Consider the following:
> >>
> >> 1.  A single player finds something in the rules unclear to em.
> >> Instead of testing by CFJ e makes a proposal to add clarifying text.
> >>
> >> 2.  Voters see it as harmless - it wasn't unclear to them, the
> >> clarification proposed is what they assumed the text meant all along,
> >> but it must have been unclear to someone, and better safe than sorry
> >> right?
> >>
> >> 3.  Once the added text is adopted, the original player uses it as
> >> proof (via "surplussage") that the original text would absolutely be
> >> read in the opposite way if the clarifying text was removed, also
> >> perhaps citing other places in the rules that the same original
> >> language must now be unclear.  This leads to a round of adding
> >> clarifying language to other areas, and the assumptions that it's
> >> always needed, when the original text was never tested by CFJ and
> >> might have been perfectly clear to most people.
> >>
> >> This kind of ratchet, wherein adding "extra" clarity is assumed to
> >> weaken the text of the original, is not logicially sound reasoning,
> >> nor does it make for good rules-writing.  Whatever else the merits of
> >> this particular case, that logic should not be a reason for a finding,
> >> one way or the other.
> >>
> >> In terms of the merits of the case itself:
> >>
> >> Communication in Agora is a balance between precision and free
> >> expression.  In particular, it's not necessarily good to privilege
> >> "exact incantations", and R217 is direct and explicit in the use of
> >> synonyms.  While the R105 clarity standards tip "rule change"
> >> specification to be more towards precision, it's not absolute. And
> >> also - we don't tend to privilege verbs alone, but verbs in context of
> >> object or subject.  In particular, amend, change, alter etc. are all
> >> synonyms.  All of the R105 rule change types that involve changing an
> >> existing rule (amending rule text, retitling a rule, and changing the
> >> power of a rule) are differentiated by their object (rule text, title,
> >> or power), NOT the verb used, which is essentially 'change'.  While
> >> "retitle" embeds the object in the verb and so can only be used to
> >> specify titles, using "change" or "amend" with one of those specified
> >> objects is absolutely or perfectly clear as to which action is meant -
> >> keyed by the object type, not the exact synonym for "change" that was
> >> used.
> >>
> >> In the proposal in question[0], the "uncertain" proposal clause was:
> >>
> >>> Amend Rule 879 (Quorum) by changing its power to 3.
> >> This is perfectly and abundantly clear as to the object (power), the
> >> double amend/change is harmless synonym pairing and emphatic, and the
> >> action (of changing power) should be absolutely clear, even at the
> >> R105 standard.
> >>
> >> [0]
> >>
> https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-official/2022-February/015693.html
> >>
> >>
> ==========================================================================
> >>
> > (Draft ruling)
> > Summary of Evidence:
> >
> https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-official/2022-February/015693.html
> > Rule 217/12 (Power=3)
> > Interpreting the Rules
> >
> >       When interpreting and applying the rules, the text of the rules
> >       takes precedence. Where the text is silent, inconsistent, or
> >       unclear, it is to be augmented by game custom, common sense, past
> >       judgements, and consideration of the best interests of the game.
> >
> >       Definitions and prescriptions in the rules are only to be applied
> >       using direct, forward reasoning; in particular, an absurdity that
> >       can be concluded from the assumption that a statement about
> >       rule-defined concepts is false does not constitute proof that it
> >       is true. Definitions in lower-powered Rules do not overrule
> >       common-sense interpretations or common definitions of terms in
> >       higher-powered rules, but may constructively make reasonable
> >       clarifications to those definitions. For this purpose, a
> >       clarification is reasonable if and only if it adds detail without
> >       changing the underlying general meaning of the term and without
> >       causing the higher powered rule to be read in a way inconsistent
> >       with its text.
> >
> >       Rules to the contrary notwithstanding, any rule change that would
> >       (1) prevent a person from initiating a formal process to resolve
> >       matters of controversy, in the reasonable expectation that the
> >       controversy will thereby be resolved; or (2) prevent a person from
> >       causing formal reconsideration of any judicial determination that
> >       e should be punished, is wholly void and without effect.
> >
> > Rule 105/23 (Power=3)
> > Rule Changes
> >
> >       When the rules provide that an instrument takes effect, it can
> >       generally:
> >      [...]
> >       6. change the power of a rule.
> >
> >       A rule change is any effect that falls into the above classes.
> >       Rule changes always occur sequentially, never simultaneously.
> >
> >       Any ambiguity in the specification of a rule change causes that
> >       change to be void and without effect. An inconsequential variation
> >       in the quotation of an existing rule does not constitute ambiguity
> >       for the purposes of this rule, but any other variation does.
> >
> >       A rule change is wholly prevented from taking effect unless its
> >       full text was published, along with an unambiguous and clear
> >       specification of the method to be used for changing the rule, at
> >       least 4 days and no more than 60 days before it would otherwise
> >       take effect.
> >
> >       This rule provides the only mechanism by which rules can be
> >       created, modified, or destroyed, or by which an entity can become
> >       a rule or cease to be a rule.
> >
> > The conflict comes from "any ambiguity" in Rule 105. Could we construe
> > Janet's argument as "any ambiguity"?
> > The answer, unfortunately, is yes, definitely.
>
>
> It doesn't make any sense to say "yes there's ambiguity, but no it's not
> ambiguous". You're equivocating on what "ambiguity" means.
>
>
> > We could construe "Amend Rule 879 (Quorum) by changing its power to 3."
> to
> > mean that we are starting a rule change,
> > and that rule change is to change the power of that rule.
> > We could also construe "Amend Rule 879 (Quorum) by changing its power to
> > 3." to mean nothing, because amending a
> > rule is already has a definitive definition under rule 105, and its
> > definition is to change the text of the rule, and the power is
> > not part of the text of a rule. This reading is unreasonable, and borders
> > on bad-faith (despite the good intentions of bringing this matter up):
> > the player who wrote the proposal had clear intentions of changing the
> rule
> > based on further context of the proposal, and provided further
> > commentary that the power should be at that level.
> >
> > Even worse, we could introduce this level of unreasonable ambiguity on
> any
> > rule change, see CFJ 4027 for a more serious case,
> > however, consider also that this level of ambiguity could be introduced
> > outside of a contract, at a power=1 rule, thus nearly, if not fully,
> > ossifying Agora,
> > at such a low level.
>
>
> This assertion is unsupported by precedent, and is being actively
> questioned in an open case. It shouldn't be used to support your
> argument here, and ruling on it is exceeding the bounds of the case.
>
>
> > However, this is silly, and could prove to be quite destructive
> reasoning.
> > To work our way out of this, we have
> > rule 217. Per rule 217, "Where the text is silent, inconsistent, or
> >       unclear, it is to be augmented by game custom, common sense, past
> >       judgements, and consideration of the best interests of the game."
> >
> > Fortunately, the text is silent on the definition of ambiguity.
> > "Ambiguity means language in an agreement has more than one meaning.
> Cases
> > such as this one from New York explain that ambiguity in the context of a
> > contract is defined as “whether a reasonably intelligent person looking
> at
> > the contract objectively could interpret the language in more than one
> > way.”"
> > -- https://www.law.cornell.edu/wex/ambiguity
> >
> > To fully apply the criteria of rule 217 on the proposal itself:
> > Per past judgements: CFJ 1460 actually rules against this ambiguity
> > existing in general.
> > Per common sense, "amend" means "change".
> > Per game custom, Proposal 8639 has been in effect for a long time as the
> > power it purported to put the rule as.
> > Per best interest of the game, it would be easiest if we move forward
> with
> > this change having worked, as this prevents having to redo the work
> > proposal 8639 already initiated. Secondly, in the best interest of the
> > game, allowing reinterpretation this much in the future from the time a
> > thing happened feels very incorrect: retroactivity is secured at power=3,
> > and setting a precedent that sometimes we can do things like this feels
> > very wrong, especially since I don't think that an AI=3 opinion on this
> > matter has been reached in favor of the change being ineffective.
> > Thus I find the change to not have been ambiguous at the time it took
> > effect, and therefore, not ambiguous now.
>
>
> "This is bad because it would require a lot of reinterpretation" isn't a
> good argument for this. If we're wrong about the gamestate, we're wrong
> and we need to figure out what the right gamestate. That's how Agora is
> played. There's absolutely no retroactivity here, and this isn't
> tantamount to retroactivity either.
>
> --
> Janet Cobb
>
> Assessor, Rulekeepor, Stonemason
>
>
Thank you for your copyediting, I know it's not an opinion you want
officialized.

Hopefully the following draft is more amenable, as I have fully removed all
three offending sections.


(Draft ruling)
Summary of Evidence:
https://mailman.agoranomic.org/cgi-bin/mailman/private/agora-official/2022-February/015693.html
Rule 217/12 (Power=3)
Interpreting the Rules

      When interpreting and applying the rules, the text of the rules
      takes precedence. Where the text is silent, inconsistent, or
      unclear, it is to be augmented by game custom, common sense, past
      judgements, and consideration of the best interests of the game.

      Definitions and prescriptions in the rules are only to be applied
      using direct, forward reasoning; in particular, an absurdity that
      can be concluded from the assumption that a statement about
      rule-defined concepts is false does not constitute proof that it
      is true. Definitions in lower-powered Rules do not overrule
      common-sense interpretations or common definitions of terms in
      higher-powered rules, but may constructively make reasonable
      clarifications to those definitions. For this purpose, a
      clarification is reasonable if and only if it adds detail without
      changing the underlying general meaning of the term and without
      causing the higher powered rule to be read in a way inconsistent
      with its text.

      Rules to the contrary notwithstanding, any rule change that would
      (1) prevent a person from initiating a formal process to resolve
      matters of controversy, in the reasonable expectation that the
      controversy will thereby be resolved; or (2) prevent a person from
      causing formal reconsideration of any judicial determination that
      e should be punished, is wholly void and without effect.

Rule 105/23 (Power=3)
Rule Changes

      When the rules provide that an instrument takes effect, it can
      generally:
     [...]
      6. change the power of a rule.

      A rule change is any effect that falls into the above classes.
      Rule changes always occur sequentially, never simultaneously.

      Any ambiguity in the specification of a rule change causes that
      change to be void and without effect. An inconsequential variation
      in the quotation of an existing rule does not constitute ambiguity
      for the purposes of this rule, but any other variation does.

      A rule change is wholly prevented from taking effect unless its
      full text was published, along with an unambiguous and clear
      specification of the method to be used for changing the rule, at
      least 4 days and no more than 60 days before it would otherwise
      take effect.

      This rule provides the only mechanism by which rules can be
      created, modified, or destroyed, or by which an entity can become
      a rule or cease to be a rule.

The conflict comes from "any ambiguity" in Rule 105. Could we construe
Janet's argument as "any ambiguity"?

We could construe "Amend Rule 879 (Quorum) by changing its power to 3." to
mean that we are starting a rule change, and that rule change is to change
the power of that rule.

We could also construe "Amend Rule 879 (Quorum) by changing its power to 3."
to mean nothing, because amending a rule is already has a definitive
definition under rule 105, and its definition is to change the text of the
rule, and the power is not part of the text of a rule.

This second reading is unreasonable, and borders on bad-faith (despite the
good intentions of bringing this matter up): the player who wrote the
proposal had clear intentions of changing the rule based on further context
of the proposal, and provided further commentary that the power should be
at that level. Furthermore, this reading would also posit that the author
of the proposal violated No Faking: The commentary does not align with
"doing nothing", and would thus be falsey, and "doing nothing" is misleading
because it has purported to do something.

Per rule 217, "Where the text is silent, inconsistent, or
      unclear, it is to be augmented by game custom, common sense, past
      judgements, and consideration of the best interests of the game."

Specifically, the text is silent on the definition of ambiguity.

To reach a judgement on this matter:
Per past judgements: CFJ 1460 has precedence that for something to be clear,
players must understand it. (this is not a strong foundation)
(Players seemed to have understood the intent of Proposal 8639, and
considered it unambiguous at the time, and even liked it: the proposal was
adopted. The ruleset was modified by Janet, and the question was not
brought up on its efficacy of power change for over a year.)
Per common sense, "amend" means "change".
Per game custom, Proposal 8639 has been in effect for a long time as the
power it purported to put the rule as.
Per best interest of the game, well, this can only be supported by opinion.
What is the best interest of the game? I think we can agree is "to
continue".

While investigating this case, it would be pertinent to put forth some
guidelines/opinions on ambiguity:
(These opinions are non-binding but may otherwise be used in future cases)
- Ambiguity should be evaluated on a case by case basis.
This is one of the things judgement is for.
- Ambiguity should have at least 2 definitive, common-sense
interpretations, where if an interpretation is unreasonable, then it is
not common-sense.
- Ambiguity should ideally be interpreted near the time of the event, by the
players extant at the event.
- Holistically, Agora is not a syntax parser: We persons can evaluate things
holistically and with proper context in the stead of Agora, and we regularly
do so.

HERETOFORE:
Enacting proposals as written should be something all players confirm is
done correctly, not just one.
I find that Proposal 8639 did set the power of Rule 879 "Quorum" to 3.
I find this CFJ to be TRUE.


-- 
4st
Referee
Uncertified Bad Idea Generator

Reply via email to