Automagically?  Cool new word--I like it!
Ken Downey
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----- Original Message ----- 
From: "Guitar Babe" <[EMAIL PROTECTED]>
To: "AGRIP User and Developer discussion list" 
<[email protected]>
Sent: Sunday, August 19, 2007 4:29 AM
Subject: Re: [AGRIP-discuss] AudioQuake 0.3.0 Release Candidate 1


>   Matthew, sounds good; the only thing I might add would be a way to save
> the text chat in the console during a game.  I.E.  something simple like
> perhaps generating a file with a time / date stamp automatically when one
> exits the game?...
>
>   So it's not as if any commands would need to be issued from the console
> to do this, it would just happen automagically!  :)
>
>   Anyway, have a great weekend and talk with ya soon!...
>
> Smiles,
>
> CQ  :)
>
> At 08:42 PM 8/18/2007 +0100, you wrote:
>
>>VERY IMPORTANT NOTE: As I don't have 'net access at home, I cannot fix
>>major errors until the next time I am at work (maybe tomorrow, most
>>likely Monday).  I am sending this now in the hopes that it will work --
>>all of my tests indicate it will -- but PLEASE, PLEASE keep a backup of
>>all of your existing installation in case it doesn't and you need to
>>fall back to it!  Thanks for listening :-) and with that said, read on
>>and I hope you'll enjoy the following...
>>
>>I've been testing the new release and it seems to work to connect to
>>both non-MAUTH and MAUTH-enabled servers.  Therefore, I've decided that,
>>as I need MAUTH-enabled data to test the new stats system before 0.3.0
>>is released, it is a good idea to make this release available to you
>>sooner rather than later.
>>
>>Server admins: don't remove your existing installation just yet; test
>>the new release separately (remember that you can change the listen
>>port) before committing to it.
>>
>>Everyone else: keep a backup of your current installation in case you
>>need to fall back to it if there are unforseen big problems with this
>>release!
>>
>>I will explain 4 things in in this post: what's new; how to use what's
>>new; what improvements are planned before the impending 0.3.0 release
>>and where to get the new version from.
>>
>>** What's New?
>>
>>The main feature of this release is that your player name should be
>>protected from spoofing by others.  That is to say that you can be
>>pretty sure that nobody else can take your name.  The stats system will
>>be a lot more accurate because of this.  When 0.3.0 is released and all
>>of the bugs have (hopefully!) been squished, I will reset the stats data
>>so that you can see your new, much more accurate and fair, stats being
>>logged.  We need you to please use MAUTH servers so that we can test the
>>new system.
>>
>>** How to use What's New
>>
>>First of all you'll need to go to http://stats.agrip.org.uk/reg/new and
>>register your chosen player name.  Then you can run the game as normal.
>>
>>Before you can connect to a server, you need to set two important pieces
>>of information in your client: your player name and your password.  You
>>need to set your name and password in the game to the same as those you
>>just registered on the Stats and Servers site.  Assuming you chose
>>``dalek'' and ``ronbugrandy'' as your name and password, you'd have to
>>type: ``name dalek'' and ``password ronburgandy'' into the console when
>>you start the game.  Then you can move on to connecting...
>>
>>The connect command now needs two bits of information instead of one:
>>the master server you wish to authenticate against and the game server
>>on which you wish to play.  To use the only currently-available MAUTH
>>server, you would type: connect agrip.org.uk oblique.agrip.org.uk.  In
>>this case, agrip.org.uk is the master server and the game server is
>>running on oblique.
>>
>>During the process of connecting, your name and password will be checked
>>against those on the master server at agrip.org.uk.  Assuming you typed
>>them in correctly and all is well, you'll be connected as normal!
>>
>>We may make a shortcut for you so that you don't need to always type
>>agrip.org.uk.  The reason that it's there is so other master servers may
>>be set up (using our Stats and Servers infrastructure) to record stats
>>for things like LAN parties and other games that people make based on
>>AudioQuake.  We would rather that mods for AQ (such as JQ) use the
>>existing stats and servers infrastructure, so that people don't have to
>>register player names in too many places.  When we say that other stats
>>and servers sites may be set up, we mean for really totally different
>>games, that an entirely different team of people may make up, based on
>>the technologies in AQ.
>>
>>You should still be able to connect to non-MAUTH servers for now... just
>>specify agrip.org.uk as the master and all should be well (I have tested
>>this and it worked for me).  Over time, we hope that everyone will begin
>>to run MAUTH-enabled servers, to ensure that the stats collected are
>>accurate and people are not copying others' player names.
>>
>>** Planned Improvements
>>
>>We desperately need good constructive criticism!  Read on for our plans
>>for improvement and please give comments and suggestions.
>>
>>I want to iron out any bugs with MAUTH (in the engine and web site) so
>>that the stats system can be made much more fair.
>>
>>With the help of Guitar Babe I will be working on fixing the sound
>>precache issue.
>>
>>Please make suggestions about how the game can be made easier to use --
>>if they are too big to fit in 0.3.0, we will strongly consider working
>>on 0.3.1 soon after 0.3.0 is out.
>>
>>We will release the code for the stats and servers infrastructure after
>>making improvements to cater for the 0.3.0 and possible 0.3.1 releases.
>>
>>The map description system is still in progress and we'll release more
>>information on it after 0.3.0 is out.
>>
>>I was thinking that a utility that lists available games and allows you
>>to connect to one of your choosing would be good... let me know if you
>>agree and I'll see if I can whip one up.
>>
>>Please let us know how we may improve the launcher, too!
>>
>>** How to Get it
>>
>>Go to http://www.agrip.org.uk/DownloadPage
>>
>>** Summary
>>
>>I hope that this has explained enough about the new release to make you
>>able to use it happily.  Please write to [EMAIL PROTECTED] (which gets
>>copied to both myself and sebby) or this list with any queries.  i will
>>try to answer them ASAP, but remember that my 'net access is limited at
>>the moment, so please be patient.
>>
>>Thanks again for your continued support.  I hope you enjoy this release.
>>  I am sorry it has been so long coming, but hopefully, together, we can
>>make 0.3.0 come out soon after, and be well polished.
>>
>>bye just now,
>>take care,
>>
>>
>>Matthew and Sebby
>>--
>>M. Tylee Atkinson <[EMAIL PROTECTED]>
>>_______________________________________________
>>AGRIP-discuss mailing list
>>[email protected]
>>http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
>>
>>
>>
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>
>
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