Automagically? Cool new word--I like it! Ken Downey President DreamTechInteractive!
And, Coming soon, Blind Comfort! The pleasant way to get a massage--no staring, just caring. ----- Original Message ----- From: "Guitar Babe" <[EMAIL PROTECTED]> To: "AGRIP User and Developer discussion list" <[email protected]> Sent: Sunday, August 19, 2007 4:29 AM Subject: Re: [AGRIP-discuss] AudioQuake 0.3.0 Release Candidate 1 > Matthew, sounds good; the only thing I might add would be a way to save > the text chat in the console during a game. I.E. something simple like > perhaps generating a file with a time / date stamp automatically when one > exits the game?... > > So it's not as if any commands would need to be issued from the console > to do this, it would just happen automagically! :) > > Anyway, have a great weekend and talk with ya soon!... > > Smiles, > > CQ :) > > At 08:42 PM 8/18/2007 +0100, you wrote: > >>VERY IMPORTANT NOTE: As I don't have 'net access at home, I cannot fix >>major errors until the next time I am at work (maybe tomorrow, most >>likely Monday). I am sending this now in the hopes that it will work -- >>all of my tests indicate it will -- but PLEASE, PLEASE keep a backup of >>all of your existing installation in case it doesn't and you need to >>fall back to it! Thanks for listening :-) and with that said, read on >>and I hope you'll enjoy the following... >> >>I've been testing the new release and it seems to work to connect to >>both non-MAUTH and MAUTH-enabled servers. Therefore, I've decided that, >>as I need MAUTH-enabled data to test the new stats system before 0.3.0 >>is released, it is a good idea to make this release available to you >>sooner rather than later. >> >>Server admins: don't remove your existing installation just yet; test >>the new release separately (remember that you can change the listen >>port) before committing to it. >> >>Everyone else: keep a backup of your current installation in case you >>need to fall back to it if there are unforseen big problems with this >>release! >> >>I will explain 4 things in in this post: what's new; how to use what's >>new; what improvements are planned before the impending 0.3.0 release >>and where to get the new version from. >> >>** What's New? >> >>The main feature of this release is that your player name should be >>protected from spoofing by others. That is to say that you can be >>pretty sure that nobody else can take your name. The stats system will >>be a lot more accurate because of this. When 0.3.0 is released and all >>of the bugs have (hopefully!) been squished, I will reset the stats data >>so that you can see your new, much more accurate and fair, stats being >>logged. We need you to please use MAUTH servers so that we can test the >>new system. >> >>** How to use What's New >> >>First of all you'll need to go to http://stats.agrip.org.uk/reg/new and >>register your chosen player name. Then you can run the game as normal. >> >>Before you can connect to a server, you need to set two important pieces >>of information in your client: your player name and your password. You >>need to set your name and password in the game to the same as those you >>just registered on the Stats and Servers site. Assuming you chose >>``dalek'' and ``ronbugrandy'' as your name and password, you'd have to >>type: ``name dalek'' and ``password ronburgandy'' into the console when >>you start the game. Then you can move on to connecting... >> >>The connect command now needs two bits of information instead of one: >>the master server you wish to authenticate against and the game server >>on which you wish to play. To use the only currently-available MAUTH >>server, you would type: connect agrip.org.uk oblique.agrip.org.uk. In >>this case, agrip.org.uk is the master server and the game server is >>running on oblique. >> >>During the process of connecting, your name and password will be checked >>against those on the master server at agrip.org.uk. Assuming you typed >>them in correctly and all is well, you'll be connected as normal! >> >>We may make a shortcut for you so that you don't need to always type >>agrip.org.uk. The reason that it's there is so other master servers may >>be set up (using our Stats and Servers infrastructure) to record stats >>for things like LAN parties and other games that people make based on >>AudioQuake. We would rather that mods for AQ (such as JQ) use the >>existing stats and servers infrastructure, so that people don't have to >>register player names in too many places. When we say that other stats >>and servers sites may be set up, we mean for really totally different >>games, that an entirely different team of people may make up, based on >>the technologies in AQ. >> >>You should still be able to connect to non-MAUTH servers for now... just >>specify agrip.org.uk as the master and all should be well (I have tested >>this and it worked for me). Over time, we hope that everyone will begin >>to run MAUTH-enabled servers, to ensure that the stats collected are >>accurate and people are not copying others' player names. >> >>** Planned Improvements >> >>We desperately need good constructive criticism! Read on for our plans >>for improvement and please give comments and suggestions. >> >>I want to iron out any bugs with MAUTH (in the engine and web site) so >>that the stats system can be made much more fair. >> >>With the help of Guitar Babe I will be working on fixing the sound >>precache issue. >> >>Please make suggestions about how the game can be made easier to use -- >>if they are too big to fit in 0.3.0, we will strongly consider working >>on 0.3.1 soon after 0.3.0 is out. >> >>We will release the code for the stats and servers infrastructure after >>making improvements to cater for the 0.3.0 and possible 0.3.1 releases. >> >>The map description system is still in progress and we'll release more >>information on it after 0.3.0 is out. >> >>I was thinking that a utility that lists available games and allows you >>to connect to one of your choosing would be good... let me know if you >>agree and I'll see if I can whip one up. >> >>Please let us know how we may improve the launcher, too! >> >>** How to Get it >> >>Go to http://www.agrip.org.uk/DownloadPage >> >>** Summary >> >>I hope that this has explained enough about the new release to make you >>able to use it happily. Please write to [EMAIL PROTECTED] (which gets >>copied to both myself and sebby) or this list with any queries. i will >>try to answer them ASAP, but remember that my 'net access is limited at >>the moment, so please be patient. >> >>Thanks again for your continued support. I hope you enjoy this release. >> I am sorry it has been so long coming, but hopefully, together, we can >>make 0.3.0 come out soon after, and be well polished. >> >>bye just now, >>take care, >> >> >>Matthew and Sebby >>-- >>M. Tylee Atkinson <[EMAIL PROTECTED]> >>_______________________________________________ >>AGRIP-discuss mailing list >>[email protected] >>http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss >> >> >> >>-- >>No virus found in this incoming message. >>Checked by AVG Free Edition. >>Version: 7.5.476 / Virus Database: 269.11.19/953 - Release Date: 8/14/2007 >>5:19 PM > > > -- > No virus found in this outgoing message. > Checked by AVG Free Edition. > Version: 7.5.476 / Virus Database: 269.11.19/953 - Release Date: 8/14/2007 > 5:19 PM > > > _______________________________________________ > AGRIP-discuss mailing list > [email protected] > http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss > > > -- > No virus found in this incoming message. > Checked by AVG Free Edition. > Version: 7.5.484 / Virus Database: 269.12.0/959 - Release Date: 8/17/2007 > 5:43 PM > > _______________________________________________ AGRIP-discuss mailing list [email protected] http://lists.agrip.org.uk/cgi-bin/mailman/listinfo/agrip-discuss
