OH.  You should also be able to turn it off, or be able to specify you're
not playing during work ours.  If I was in a meeting and some dude jumped in
and started swinging his phone around, while funny, it would be bad.
College professors will curse you, although that will be hilarious.

Maybe tie it in to the calendar.  Only enabled when the calendar is empty.
A true Highlander only gets a break on holy ground, but this is the modern,
cosmopolitan Highlander.

On Fri, May 9, 2008 at 11:48 AM, Kev Gman <[EMAIL PROTECTED]> wrote:

> Where are you located, by the way?  If you're around NYC, I'm sure I'll
> have a phone as soon as it comes out.
>
> I think you're going to have a chicken/egg problem.  If you need to wait
> till another player is within that range, it'll be tough.  I think what
> should happen is maybe you'll have 5 active "opponents", and you'll get some
> indication on the map of an area they're in.  Not exact location.  Needs to
> be a little bit of a surprise I guess.  Some way to go looking for them if
> you're in the mood.
>
> The good thing about that is if there are only 10 people on in your area,
> you'll see 5 opponents.  If there are 10000 people in your area, it'll still
> look roughly the same.  You don't get the crappy experience of being the
> first people at a party, which is the curse of the social networking sites.
>
>
> On Fri, May 9, 2008 at 10:54 AM, Dan T. <[EMAIL PROTECTED]> wrote:
>
>>
>> Thank you !! :)
>>
>> We have a lot of ideas for futur characters but if you have some ideas
>> or some types of characters you would like to see,  don't hesitate to
>> leave another mail ! :)
>>
>> (and don't miss our futur cartoon :p )
>>
>> On 9 mai, 16:18, luckydroid <[EMAIL PROTECTED]> wrote:
>> > Dan,
>> >
>> > The characters made me LOL (almost as much as the Rick Astley video
>> > someone posted- but I think I was laughing AT Rick Astley not WITH
>> > him. Your characters were definitely laughing WITH me. Perhaps I
>> > should get that checked out..)
>> >
>> > -mac
>> >
>> > On May 9, 1:45 am, "Dan T." <[EMAIL PROTECTED]> wrote:
>> >
>> > > Thank you for your comments guys !
>> >
>> > > We thought about bluetooth because we wanted the guys to see each
>> > > other. As we can't really test it for now we will see once we can test
>> > > it "on live" if it isn't better to do a first scan in wifi or directly
>> > > on the server with the gps positions.
>> >
>> > > We want to introduce characters, levels for characters weapons,
>> > > special events ... The movement won't be the same depending on
>> > > character weapon etc...
>> >
>> > > I don't think we will be the only ones to do a game with the same
>> > > concept. But we have something that others maybe won't have : a
>> > > special design.
>> >
>> > > But i can't wait to play this game with strangers : 2 guys starting to
>> > > swing your phone like crazy in a train would be much fun ! :D
>> >
>> > > On 9 mai, 06:12, "Kev Gman" <[EMAIL PROTECTED]> wrote:
>> >
>> > > > Dude.  Basic idea?  Love it.  Man.  Love that movie.  I've been to
>> bow
>> > > > bridge in central park on a number of occasions.
>> >
>> > > > I'm putting it on now.  Haven't watched in a while.
>> >
>> > > > I love that the phone vibrates when you're in the same area.  Is
>> bluetooth
>> > > > enough for that though?
>> >
>> > > > I think you'd need a more elaborate fight ritual.  Just hitting a
>> button
>> > > > first seems light to me.  Need something more involved.
>>  Grandmothers won't
>> > > > be able to swing anything that would require intricate movements,
>> but lets
>> > > > be real.  Grandmothers aren't interested.
>> >
>> > > > Otherwise, though, awesome.  I was kind of pissed when I saw it.
>>  Had that
>> > > > entered my mind a few months ago, you would have had serious
>> competition,
>> > > > and I've been steering clear of games like life depended on it.
>> >
>> > > > On Thu, May 8, 2008 at 5:04 PM, Dan T. <[EMAIL PROTECTED]>
>> wrote:
>> >
>> > > > > Hello !
>> >
>> > > > > We wanted to wait for our cartoon to be finished to start talking
>> > > > > about our game but exams and school projects came up and we got so
>> > > > > much delayed...
>> >
>> > > > > We (4 students team) are proud to present our game developped in
>> world
>> > > > > record time : Slash Wars !
>> >
>> > > > > A game which started from the "Highlander" concept but with a
>> totaly
>> > > > > staggered concept and design.
>> >
>> > > > > The game is far (very very far) from being finished but the bases
>> are
>> > > > > set and we are so eager to continue !
>> >
>> > > > > Feel free to leave comments, ideas, anything : you will be most
>> > > > > welcomed !!
>> >
>> > > > >www.slashwars.com
>> >>
>>
>

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