@kev : Paris :/  But thank you for the proposition!!
Of course we need to clear a lot of problems like the number of people
to put on the map...(bandwith and rapidity problems)
To sync the app with you agenda and to make your work place for
exemple as holy ground could be very good ideas !!
I don't really mind if my professors curse me if i have 90% of the
room rolling on the floor !:D

@andrew : shit happens ! XD  but we already thought about it could be
dangerous you are totaly right



On 9 mai, 18:53, "Kev Gman" <[EMAIL PROTECTED]> wrote:
> After the first injuries.  Can you imagine the press you'd get if somebody
> got a phone to the forehead playing the game?  You can't buy that stuff.
>
> On Fri, May 9, 2008 at 10:39 AM, Andrew <[EMAIL PROTECTED]> wrote:
>
> > When are you going to start making protective phone cases and wrist
> > straps al. Wiimote style?
>
> > On May 9, 3:45 am, "Dan T." <[EMAIL PROTECTED]> wrote:
> > > Thank you for your comments guys !
>
> > > We thought about bluetooth because we wanted the guys to see each
> > > other. As we can't really test it for now we will see once we can test
> > > it "on live" if it isn't better to do a first scan in wifi or directly
> > > on the server with the gps positions.
>
> > > We want to introduce characters, levels for characters weapons,
> > > special events ... The movement won't be the same depending on
> > > character weapon etc...
>
> > > I don't think we will be the only ones to do a game with the same
> > > concept. But we have something that others maybe won't have : a
> > > special design.
>
> > > But i can't wait to play this game with strangers : 2 guys starting to
> > > swing your phone like crazy in a train would be much fun ! :D
>
> > > On 9 mai, 06:12, "Kev Gman" <[EMAIL PROTECTED]> wrote:
>
> > > > Dude.  Basic idea?  Love it.  Man.  Love that movie.  I've been to bow
> > > > bridge in central park on a number of occasions.
>
> > > > I'm putting it on now.  Haven't watched in a while.
>
> > > > I love that the phone vibrates when you're in the same area.  Is
> > bluetooth
> > > > enough for that though?
>
> > > > I think you'd need a more elaborate fight ritual.  Just hitting a
> > button
> > > > first seems light to me.  Need something more involved.  Grandmothers
> > won't
> > > > be able to swing anything that would require intricate movements, but
> > lets
> > > > be real.  Grandmothers aren't interested.
>
> > > > Otherwise, though, awesome.  I was kind of pissed when I saw it.  Had
> > that
> > > > entered my mind a few months ago, you would have had serious
> > competition,
> > > > and I've been steering clear of games like life depended on it.
>
> > > > On Thu, May 8, 2008 at 5:04 PM, Dan T. <[EMAIL PROTECTED]>
> > wrote:
>
> > > > > Hello !
>
> > > > > We wanted to wait for our cartoon to be finished to start talking
> > > > > about our game but exams and school projects came up and we got so
> > > > > much delayed...
>
> > > > > We (4 students team) are proud to present our game developped in
> > world
> > > > > record time : Slash Wars !
>
> > > > > A game which started from the "Highlander" concept but with a totaly
> > > > > staggered concept and design.
>
> > > > > The game is far (very very far) from being finished but the bases are
> > > > > set and we are so eager to continue !
>
> > > > > Feel free to leave comments, ideas, anything : you will be most
> > > > > welcomed !!
>
> > > > >www.slashwars.com
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