The judges decision did not bother me too much, of course I was deflated
when I found out I did not win.  I was half expecting it based upon the logs
of activity.

Yeah I totally agree that there is room for lots of players in the golf
field.  Otherwise I would not have entered as there already are many on the
market, some of which I had expected to enter applications in the challenge
(while researching I came across many mobile golf applications).

TeeDroid is pretty stable and waiting for phones to do some actual testing.
Had I won I would have picked up one of the TI dev platforms once they
become available (should be shortly).

The one thing I have to say about the IPhone is that I am surprised it lacks
GPS, for many things its cell approximation is fine, but for golf it is
not.  From what I hear version 2 will have it built in, and several
companies are coming out with custom add ons.  There is always bluetooth and
now with the SDK I am sure someone is writing the necessary software.

I totally agree about marketing.  There are lots of examples of it being the
factor to makes or breaks companies.  Take Apple for instance, IMHO without
an outstanding marketing department they would not be where they are today.

Finn

On Tue, May 13, 2008 at 5:06 PM, Biosopher <[EMAIL PROTECTED]> wrote:

>
> Hi finnk,
>
> Thanks for the support for Pocket Journey.  In the end, all business
> ideas come down to execution.  I've seen many a brilliant idea fail
> due to not being able to actually follow-thru on it.  I can tell from
> your TreeDroid screenshots that execution is not something you need to
> worry about.  TreeDroid looks very solid.
>
> I just spoke with a couple friends that golf and they both had very
> different takes on what they needed from a mobile golf app.  My guess
> is the market for apps like TeeDroid are large enough for several
> players.
>
> Try not to let the judges get you down.  From what I've seen with your
> app, you're very far along and capable of releasing it soon enough.
> I've been looking into an iPhone port for PJ and a few other apps
> friends have asked about.  In each case curiously, the main time sink
> was refining the idea in the first place and getting the framework in
> place, our estimates indicate that a port to iPhone would only be
> about 10% of the initial time required for generating the app on the
> first platform.  Of course, each of the apps I reviewed have server-
> side components that need not be recreated as they return XML or JSON
> (mobile platform independent).
>
> Anthony
> >
>

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