Hi everyone, I saw quite few people talking about the game submission recently and personally I'm really curious to see what kind of game people had developed/submitted for ADC 1 so I decided to start this new thread. If you've develop game(s) for ADC and if you don't mind sharing it with rest of us then please post here with little description about your game. (If you have website or demo video, then please also include it)
----------------------------------------------------- It appears that ADC was little hard for game developers (by simply looking at the results) but so what? I hope many people continue their development and by the time Android device is out in the market, we can all play different games! As many people pointed out at the end phone users will decide which apps to load on their phone so let's keep our hope up :) --------------------- Little history --------------------- I had submitted a game called "Dungeon Wonders". It is a RPG and I must admit game is not that innovative but at least this is NOT straight port from other platform. I used to play RPG game a lot and it is my dream to make one for my own one day. I spent roughly ~1000 hrs on this (I have full time dev job as well so it was like code while I'm sleeping for past 5 month :) The game has over 40 monsters, 5 boss monsters, 30 items and 60 equipment items. Website: http://dungeonwonders.com/ (under "Screen" section you can see many screenshots) This was my first real effort to create a game beside some attempts I made to create few games with Visual Basic back in old days. Overall development experience with Android was pleasure and I had fun (well, maybe besides that famous "19% Eclipse" hang) --------------------- Future Plan --------------------- I decided to start from scratch. I learned so many things while I'm working on this project so I felt I can make more resuable component if I start it over again. Also old code base uses too many static variables to just make it functional so wasn't really extensible. I guess what I'm working on now is to make each custom object more abstract so that I can reuse it in different places and possibly in different apps. Also this time I'm trying to develop with least two different device configurations in mind (HVGA-P and HVGA-L) as well as using string key name for button names and menu etc to make it easier to internationalize the game later. (I'm Japanese, so I'll try to support English and Japanese initially) Hope to hear lots from you guys! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Challenge" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-challenge?hl=en -~----------~----~----~----~------~----~------~--~---
