Hi everyone,

I saw quite few people talking about the
game submission recently and personally
I'm really curious to see what kind of game
people had developed/submitted for ADC 1
so I decided to start this new thread.
If you've develop game(s) for ADC and if you
don't mind sharing it with rest of us then
please post here with little description
about your game.
(If you have website or demo video, then please
 also include it)

-----------------------------------------------------

It appears that ADC was little hard for
game developers (by simply looking at the results)
but so what? I hope many people continue their
development and by the time Android device is out
in the market, we can all play different games!

As many people pointed out at the end
phone users will decide which apps to load on
their phone so let's keep our hope up :)

---------------------
Little history
---------------------
I had submitted a game called
"Dungeon Wonders". It is a RPG and I must
admit game is not that innovative but at least
this is NOT straight port from other platform.
I used to play RPG game a lot and it is my
dream to make one for my own one day.
I spent roughly ~1000 hrs on this
(I have full time dev job as well so it was
 like code while I'm sleeping for past 5 month :)
The game has over 40 monsters, 5 boss monsters,
30 items and 60 equipment items.

Website:
http://dungeonwonders.com/
(under "Screen" section you can see many screenshots)

This was my first real effort to create a game beside
some attempts I made to create few games with
Visual Basic back in old days. Overall development
experience with Android was pleasure and I had fun
(well, maybe besides that famous "19% Eclipse" hang)

---------------------
Future Plan
---------------------
I decided to start from scratch. I learned so many
things while I'm working on this project so I felt
I can make more resuable component if I start it
over again.
Also old code base uses too many static variables
to just make it functional so wasn't really extensible.
I guess what I'm working on now is to make each
custom object more abstract so that I can reuse it
in different places and possibly in different apps.
Also this time I'm trying to develop with least two
different device configurations in mind
(HVGA-P and HVGA-L) as well as using string key name
for button names and menu etc to make it easier to
internationalize the game later.
(I'm Japanese, so I'll try to support English and
Japanese initially)

Hope to hear lots from you guys!
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