> Shane Thanks for your comment! I'm still working on it and once it reaches the point where I find it is *fun* to play/test, then I'm planning to do an aplha release to few people to get some feedback to further improve the game. So please stay tuned!
> Finn Thanks for your encouraging comment. I kind of know why I didn't win though - I haven't used any Android specific feature. Not even an network! But the point is, I don't want this to be network game so that people can play inside subway etc. (Maybe another option will be to provide online AND offline mode but that requires more development and I need to start from somewhere small so that I can complete my first objective that is to make a game that helps people kill 10-15 min of their waiting time) For porting to different device, I'm still hoping to work with Android because I want to bring this game to *release level* when device is actually out in the market (I'm suspecting this will be at least six month away so I should have enough time) > Others Maybe my original post was too long and the purpose of my post wasn't clear enough. I was hoping to get people whose interested in playing/developing mobile games and talk freely here. You know, we can learn from each other by sharing our experiences with entering ADC 1, or you can simply use this post to promote your app/idea to the world! If I don't see much posting by end of today, then I might start gathering information that I can find on the web (using site like SlideMe.org or HelloAndroid.com) and start posting here to share with everyone. On May 13, 10:29 pm, "Finn Kennedy" <[EMAIL PROTECTED]> wrote: > This looks fantastic, I am really surprised you did not win. Totally > something I would put on my phone, port it to another platform so I can play > it. To quote Homer: "I want it now!". > > Finn > > > > On Tue, May 13, 2008 at 9:02 PM, wataru <[EMAIL PROTECTED]> wrote: > > > Hi everyone, > > > I saw quite few people talking about the > > game submission recently and personally > > I'm really curious to see what kind of game > > people had developed/submitted for ADC 1 > > so I decided to start this new thread. > > If you've develop game(s) for ADC and if you > > don't mind sharing it with rest of us then > > please post here with little description > > about your game. > > (If you have website or demo video, then please > > also include it) > > > ----------------------------------------------------- > > > It appears that ADC was little hard for > > game developers (by simply looking at the results) > > but so what? I hope many people continue their > > development and by the time Android device is out > > in the market, we can all play different games! > > > As many people pointed out at the end > > phone users will decide which apps to load on > > their phone so let's keep our hope up :) > > > --------------------- > > Little history > > --------------------- > > I had submitted a game called > > "Dungeon Wonders". It is a RPG and I must > > admit game is not that innovative but at least > > this is NOT straight port from other platform. > > I used to play RPG game a lot and it is my > > dream to make one for my own one day. > > I spent roughly ~1000 hrs on this > > (I have full time dev job as well so it was > > like code while I'm sleeping for past 5 month :) > > The game has over 40 monsters, 5 boss monsters, > > 30 items and 60 equipment items. > > > Website: > >http://dungeonwonders.com/ > > (under "Screen" section you can see many screenshots) > > > This was my first real effort to create a game beside > > some attempts I made to create few games with > > Visual Basic back in old days. Overall development > > experience with Android was pleasure and I had fun > > (well, maybe besides that famous "19% Eclipse" hang) > > > --------------------- > > Future Plan > > --------------------- > > I decided to start from scratch. I learned so many > > things while I'm working on this project so I felt > > I can make more resuable component if I start it > > over again. > > Also old code base uses too many static variables > > to just make it functional so wasn't really extensible. > > I guess what I'm working on now is to make each > > custom object more abstract so that I can reuse it > > in different places and possibly in different apps. > > Also this time I'm trying to develop with least two > > different device configurations in mind > > (HVGA-P and HVGA-L) as well as using string key name > > for button names and menu etc to make it easier to > > internationalize the game later. > > (I'm Japanese, so I'll try to support English and > > Japanese initially) > > > Hope to hear lots from you guys!- Hide quoted text - > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Challenge" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-challenge?hl=en -~----------~----~----~----~------~----~------~--~---
