Wataru, I do like your game submission. To be quite honest, I have yet to play a "good" RPG for a cell phone device, so if you can keep the art style up and add in a good story, that would be enough for it to be a "must- have" game for me. If you ever get to a point to beta the game, send me a message. I'd love to give it a try. :)
As for myself, I've posted my application before: "EDU Blaster" ( http://www.phdgaming.com/Games/EDUBlaster.cfm ). As posted elsewhere, it is a port - but to be fair, I didn't know about the Android contest until March, and the game is something that was an original creation. Sadly, I cannot even get people to give me negative feedback about the game. :/ I plan to complete it once Android is released (I would release the game 100% free), and in the meantime, will be working on a much more complex sequel. In the README, I had included a link to media that showed what the sequel was all about (its a different game genre entirely), as it would be included with EDU Blaster for "phase 2" if I somehow had made top 50. No judge bothered to take a look at the media, so I figure EDU Blaster must have bombed. :p Likely didn't help that my README was nothing more than a half page plain text file. So.... my course of action remains the same basically. :p Just continue to work on developing mobile games with an educational twist. Not for any particular reason - I just have never played a single good educational game, and I just feel it to be a challenge to try to design one that people would choose to play. On May 14, 9:00 am, wataru <[EMAIL PROTECTED]> wrote: > > Shane > > Thanks for your comment! > I'm still working on it and once it reaches the point > where I find it is *fun* to play/test, then I'm planning > to do an aplha release to few people to get some feedback > to further improve the game. So please stay tuned! > > > Finn > > Thanks for your encouraging comment. > I kind of know why I didn't win though - I haven't used > any Android specific feature. Not even an network! > But the point is, I don't want this to be network game > so that people can play inside subway etc. > (Maybe another option will be to provide > online AND offline mode but that requires more > development and I need to start from somewhere small > so that I can complete my first objective that is to > make a game that helps people kill 10-15 min of their > waiting time) > > For porting to different device, I'm still hoping to work > with Android because I want to bring this game to > *release level* when device is actually out in the market > (I'm suspecting this will be at least six month away so > I should have enough time) > > > Others > > Maybe my original post was too long and > the purpose of my post wasn't clear enough. > I was hoping to get people whose interested in > playing/developing mobile games and talk freely here. > You know, we can learn from each other by sharing our > experiences with entering ADC 1, or you can simply use > this post to promote your app/idea to the world! > > If I don't see much posting by end of today, > then I might start gathering information that > I can find on the web > (using site like SlideMe.org or HelloAndroid.com) > and start posting here to share with everyone. > > On May 13, 10:29 pm, "Finn Kennedy" <[EMAIL PROTECTED]> wrote: > > > > > This looks fantastic, I am really surprised you did not win. Totally > > something I would put on my phone, port it to another platform so I can play > > it. To quote Homer: "I want it now!". > > > Finn > > > On Tue, May 13, 2008 at 9:02 PM, wataru <[EMAIL PROTECTED]> wrote: > > > > Hi everyone, > > > > I saw quite few people talking about the > > > game submission recently and personally > > > I'm really curious to see what kind of game > > > people had developed/submitted for ADC 1 > > > so I decided to start this new thread. > > > If you've develop game(s) for ADC and if you > > > don't mind sharing it with rest of us then > > > please post here with little description > > > about your game. > > > (If you have website or demo video, then please > > > also include it) > > > > ----------------------------------------------------- > > > > It appears that ADC was little hard for > > > game developers (by simply looking at the results) > > > but so what? I hope many people continue their > > > development and by the time Android device is out > > > in the market, we can all play different games! > > > > As many people pointed out at the end > > > phone users will decide which apps to load on > > > their phone so let's keep our hope up :) > > > > --------------------- > > > Little history > > > --------------------- > > > I had submitted a game called > > > "Dungeon Wonders". It is a RPG and I must > > > admit game is not that innovative but at least > > > this is NOT straight port from other platform. > > > I used to play RPG game a lot and it is my > > > dream to make one for my own one day. > > > I spent roughly ~1000 hrs on this > > > (I have full time dev job as well so it was > > > like code while I'm sleeping for past 5 month :) > > > The game has over 40 monsters, 5 boss monsters, > > > 30 items and 60 equipment items. > > > > Website: > > >http://dungeonwonders.com/ > > > (under "Screen" section you can see many screenshots) > > > > This was my first real effort to create a game beside > > > some attempts I made to create few games with > > > Visual Basic back in old days. Overall development > > > experience with Android was pleasure and I had fun > > > (well, maybe besides that famous "19% Eclipse" hang) > > > > --------------------- > > > Future Plan > > > --------------------- > > > I decided to start from scratch. I learned so many > > > things while I'm working on this project so I felt > > > I can make more resuable component if I start it > > > over again. > > > Also old code base uses too many static variables > > > to just make it functional so wasn't really extensible. > > > I guess what I'm working on now is to make each > > > custom object more abstract so that I can reuse it > > > in different places and possibly in different apps. > > > Also this time I'm trying to develop with least two > > > different device configurations in mind > > > (HVGA-P and HVGA-L) as well as using string key name > > > for button names and menu etc to make it easier to > > > internationalize the game later. > > > (I'm Japanese, so I'll try to support English and > > > Japanese initially) > > > > Hope to hear lots from you guys!- Hide quoted text - > > > - Show quoted text -- Hide quoted text - > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Challenge" group. 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