Wataru,

I do like your game submission. To be quite honest, I have yet to play
a "good" RPG for a cell phone device, so if you can keep the art style
up and add in a good story, that would be enough for it to be a "must-
have" game for me. If you ever get to a point to beta the game, send
me a message. I'd love to give it a try. :)

As for myself, I've posted my application before: "EDU
Blaster" ( http://www.phdgaming.com/Games/EDUBlaster.cfm ). As posted
elsewhere, it is a port - but to be fair, I didn't know about the
Android contest until March, and the game is something that was an
original creation. Sadly, I cannot even get people to give me negative
feedback about the game. :/

I plan to complete it once Android is released (I would release the
game 100% free), and in the meantime, will be working on a much more
complex sequel. In the README, I had included a link to media that
showed what the sequel was all about (its a different game genre
entirely), as it would be included with EDU Blaster for "phase 2" if I
somehow had made top 50. No judge bothered to take a look at the
media, so I figure EDU Blaster must have bombed. :p Likely didn't help
that my README was nothing more than a half page plain text file.

So.... my course of action remains the same basically. :p Just
continue to work on developing mobile games with an educational twist.
Not for any particular reason - I just have never played a single good
educational game, and I just feel it to be a challenge to try to
design one that people would choose to play.

On May 14, 9:00 am, wataru <[EMAIL PROTECTED]> wrote:
> > Shane
>
> Thanks for your comment!
> I'm still working on it and once it reaches the point
> where I find it is *fun* to play/test, then I'm planning
> to do an aplha release to few people to get some feedback
> to further improve the game. So please stay tuned!
>
> > Finn
>
> Thanks for your encouraging comment.
> I kind of know why I didn't win though - I haven't used
> any Android specific feature. Not even an network!
> But the point is, I don't want this to be network game
> so that people can play inside subway etc.
> (Maybe another option will be to provide
> online AND offline mode but that requires more
> development and I need to start from somewhere small
> so that I can complete my first objective that is to
> make a game that helps people kill 10-15 min of their
> waiting time)
>
> For porting to different device, I'm still hoping to work
> with Android because I want to bring this game to
> *release level* when device is actually out in the market
> (I'm suspecting this will be at least six month away so
>  I should have enough time)
>
> > Others
>
> Maybe my original post was too long and
> the purpose of my post wasn't clear enough.
> I was hoping to get people whose interested in
> playing/developing mobile games and talk freely here.
> You know, we can learn from each other by sharing our
> experiences with entering ADC 1, or you can simply use
> this post to promote your app/idea to the world!
>
> If I don't see much posting by end of today,
> then I might start gathering information that
> I can find on the web
> (using site like SlideMe.org or HelloAndroid.com)
> and start posting here to share with everyone.
>
> On May 13, 10:29 pm, "Finn Kennedy" <[EMAIL PROTECTED]> wrote:
>
>
>
> > This looks fantastic, I am really surprised you did not win.  Totally
> > something I would put on my phone, port it to another platform so I can play
> > it.  To quote Homer: "I want it now!".
>
> > Finn
>
> > On Tue, May 13, 2008 at 9:02 PM, wataru <[EMAIL PROTECTED]> wrote:
>
> > > Hi everyone,
>
> > > I saw quite few people talking about the
> > > game submission recently and personally
> > > I'm really curious to see what kind of game
> > > people had developed/submitted for ADC 1
> > > so I decided to start this new thread.
> > > If you've develop game(s) for ADC and if you
> > > don't mind sharing it with rest of us then
> > > please post here with little description
> > > about your game.
> > > (If you have website or demo video, then please
> > >  also include it)
>
> > > -----------------------------------------------------
>
> > > It appears that ADC was little hard for
> > > game developers (by simply looking at the results)
> > > but so what? I hope many people continue their
> > > development and by the time Android device is out
> > > in the market, we can all play different games!
>
> > > As many people pointed out at the end
> > > phone users will decide which apps to load on
> > > their phone so let's keep our hope up :)
>
> > > ---------------------
> > > Little history
> > > ---------------------
> > > I had submitted a game called
> > > "Dungeon Wonders". It is a RPG and I must
> > > admit game is not that innovative but at least
> > > this is NOT straight port from other platform.
> > > I used to play RPG game a lot and it is my
> > > dream to make one for my own one day.
> > > I spent roughly ~1000 hrs on this
> > > (I have full time dev job as well so it was
> > >  like code while I'm sleeping for past 5 month :)
> > > The game has over 40 monsters, 5 boss monsters,
> > > 30 items and 60 equipment items.
>
> > > Website:
> > >http://dungeonwonders.com/
> > > (under "Screen" section you can see many screenshots)
>
> > > This was my first real effort to create a game beside
> > > some attempts I made to create few games with
> > > Visual Basic back in old days. Overall development
> > > experience with Android was pleasure and I had fun
> > > (well, maybe besides that famous "19% Eclipse" hang)
>
> > > ---------------------
> > > Future Plan
> > > ---------------------
> > > I decided to start from scratch. I learned so many
> > > things while I'm working on this project so I felt
> > > I can make more resuable component if I start it
> > > over again.
> > > Also old code base uses too many static variables
> > > to just make it functional so wasn't really extensible.
> > > I guess what I'm working on now is to make each
> > > custom object more abstract so that I can reuse it
> > > in different places and possibly in different apps.
> > > Also this time I'm trying to develop with least two
> > > different device configurations in mind
> > > (HVGA-P and HVGA-L) as well as using string key name
> > > for button names and menu etc to make it easier to
> > > internationalize the game later.
> > > (I'm Japanese, so I'll try to support English and
> > > Japanese initially)
>
> > > Hope to hear lots from you guys!- Hide quoted text -
>
> > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -
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