Man, this looks cool. Where can we download and test?

Shane

On Tue, May 13, 2008 at 7:02 PM, wataru <[EMAIL PROTECTED]> wrote:

>
> Hi everyone,
>
> I saw quite few people talking about the
> game submission recently and personally
> I'm really curious to see what kind of game
> people had developed/submitted for ADC 1
> so I decided to start this new thread.
> If you've develop game(s) for ADC and if you
> don't mind sharing it with rest of us then
> please post here with little description
> about your game.
> (If you have website or demo video, then please
>  also include it)
>
> -----------------------------------------------------
>
> It appears that ADC was little hard for
> game developers (by simply looking at the results)
> but so what? I hope many people continue their
> development and by the time Android device is out
> in the market, we can all play different games!
>
> As many people pointed out at the end
> phone users will decide which apps to load on
> their phone so let's keep our hope up :)
>
> ---------------------
> Little history
> ---------------------
> I had submitted a game called
> "Dungeon Wonders". It is a RPG and I must
> admit game is not that innovative but at least
> this is NOT straight port from other platform.
> I used to play RPG game a lot and it is my
> dream to make one for my own one day.
> I spent roughly ~1000 hrs on this
> (I have full time dev job as well so it was
>  like code while I'm sleeping for past 5 month :)
> The game has over 40 monsters, 5 boss monsters,
> 30 items and 60 equipment items.
>
> Website:
> http://dungeonwonders.com/
> (under "Screen" section you can see many screenshots)
>
> This was my first real effort to create a game beside
> some attempts I made to create few games with
> Visual Basic back in old days. Overall development
> experience with Android was pleasure and I had fun
> (well, maybe besides that famous "19% Eclipse" hang)
>
> ---------------------
> Future Plan
> ---------------------
> I decided to start from scratch. I learned so many
> things while I'm working on this project so I felt
> I can make more resuable component if I start it
> over again.
> Also old code base uses too many static variables
> to just make it functional so wasn't really extensible.
> I guess what I'm working on now is to make each
> custom object more abstract so that I can reuse it
> in different places and possibly in different apps.
> Also this time I'm trying to develop with least two
> different device configurations in mind
> (HVGA-P and HVGA-L) as well as using string key name
> for button names and menu etc to make it easier to
> internationalize the game later.
> (I'm Japanese, so I'll try to support English and
> Japanese initially)
>
> Hope to hear lots from you guys!
> >
>

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