Man, this looks cool. Where can we download and test? Shane
On Tue, May 13, 2008 at 7:02 PM, wataru <[EMAIL PROTECTED]> wrote: > > Hi everyone, > > I saw quite few people talking about the > game submission recently and personally > I'm really curious to see what kind of game > people had developed/submitted for ADC 1 > so I decided to start this new thread. > If you've develop game(s) for ADC and if you > don't mind sharing it with rest of us then > please post here with little description > about your game. > (If you have website or demo video, then please > also include it) > > ----------------------------------------------------- > > It appears that ADC was little hard for > game developers (by simply looking at the results) > but so what? I hope many people continue their > development and by the time Android device is out > in the market, we can all play different games! > > As many people pointed out at the end > phone users will decide which apps to load on > their phone so let's keep our hope up :) > > --------------------- > Little history > --------------------- > I had submitted a game called > "Dungeon Wonders". It is a RPG and I must > admit game is not that innovative but at least > this is NOT straight port from other platform. > I used to play RPG game a lot and it is my > dream to make one for my own one day. > I spent roughly ~1000 hrs on this > (I have full time dev job as well so it was > like code while I'm sleeping for past 5 month :) > The game has over 40 monsters, 5 boss monsters, > 30 items and 60 equipment items. > > Website: > http://dungeonwonders.com/ > (under "Screen" section you can see many screenshots) > > This was my first real effort to create a game beside > some attempts I made to create few games with > Visual Basic back in old days. Overall development > experience with Android was pleasure and I had fun > (well, maybe besides that famous "19% Eclipse" hang) > > --------------------- > Future Plan > --------------------- > I decided to start from scratch. I learned so many > things while I'm working on this project so I felt > I can make more resuable component if I start it > over again. > Also old code base uses too many static variables > to just make it functional so wasn't really extensible. > I guess what I'm working on now is to make each > custom object more abstract so that I can reuse it > in different places and possibly in different apps. > Also this time I'm trying to develop with least two > different device configurations in mind > (HVGA-P and HVGA-L) as well as using string key name > for button names and menu etc to make it easier to > internationalize the game later. > (I'm Japanese, so I'll try to support English and > Japanese initially) > > Hope to hear lots from you guys! > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Challenge" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-challenge?hl=en -~----------~----~----~----~------~----~------~--~---
