There is a Static Method (createBitmap(...)) that knows how to build a Bitmap from a int buffer (32bits per pixel, ARGB), check that out, maybe it's faster. Haven't check it out against setPixel.
// for M3 Bitmap.createBitmap( colorBuf, w, h, false ); // for M5, you need to replace the false with a Config setting or someting similar, can't remember exactly. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] Announcing the new M5 SDK! http://android-developers.blogspot.com/2008/02/android-sdk-m5-rc14-now-available.html For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---