Steve Oldmeadow wrote:
[...]
> That is very promising.  Is this at 240x320 or 320x480?  What are your
> texture dimensions?

It's full screen (with no status bars) at whatever the default
resolution of the emulator is --- 320x480 seems about right. The texture
is the same size. I may have to compromise slightly on performance for a
real product, because GLES says you can only have powers-of-two texture
sizes, so I'd probably either have to upload a 512x512 texture every
frame, or else upload multiple smaller textures and tesselate. Annoying
and inefficient, either way. But for now, the non-standard texture size
seems to work fine.

-- 
┌─── dg@cowlark.com ───── http://www.cowlark.com ─────
│ "I have always wished for my computer to be as easy to use as my
│ telephone; my wish has come true because I can no longer figure out
│ how to use my telephone." --- Bjarne Stroustrup

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