Steve Oldmeadow wrote: [...] > That is very promising. Is this at 240x320 or 320x480? What are your > texture dimensions?
It's full screen (with no status bars) at whatever the default resolution of the emulator is --- 320x480 seems about right. The texture is the same size. I may have to compromise slightly on performance for a real product, because GLES says you can only have powers-of-two texture sizes, so I'd probably either have to upload a 512x512 texture every frame, or else upload multiple smaller textures and tesselate. Annoying and inefficient, either way. But for now, the non-standard texture size seems to work fine. -- ┌─── dg@cowlark.com ───── http://www.cowlark.com ───── │ "I have always wished for my computer to be as easy to use as my │ telephone; my wish has come true because I can no longer figure out │ how to use my telephone." --- Bjarne Stroustrup
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