Just tried that bvut dose the same thing, although I have used
countdownTimer in a custom TextView that I wrote so I could have a countdown
timer for the UI and this dose not pause. I might look into to transfering
the other timer bits to the text view and use that as a all in one timer
solution and see if that works.

On 21 November 2010 03:34, Hal <dsheppar...@gmail.com> wrote:

> You may want to look at CountDownTime also. It seems to work fine
> (even when the Screen goes off).
> I  took the following from the web:
>
>    public class MyCount extends CountDownTimer {
>        public MyCount(long millisInFuture, long countDownInterval) {
>          super(millisInFuture, countDownInterval);
>        }
>
>        public void onFinish() {
>          counter = new MyCount(5000, 1000);
>          counter.start ();
>        }
>
>        public void onTick(long millisUntilFinished) {
>            tv.setText("Hal:" + timer.getTime());
>        }
>    }
>
>
> The timer component uses a "Live" Jt component (separate thread):
>
>    private void timer() {
>
>        JtFactory main = new JtFactory ();
>
>
>        // Create the component
>
>        timer = (Timer) main.createObject (Timer.JtCLASS_NAME);
>
>        // Asynchronous processing of messages.
>        main.setSynchronous(false);
>        main.sendMessage (timer, new JtMessage (Timer.UPDATE_TIME));
>
>
>    }
>
>
>        .....
>        counter = new MyCount(5000, 1000);
>        counter.start();
>        setContentView(tv);
>        .......
>
> On Nov 20, 3:58 pm, Paul Townsend <deer...@gmail.com> wrote:
> > I made a simple countdown timer and it works as expected when plugged
> > in via usb for debugging but when I take it off debugging and the
> > screen goes off either time out or power button the handler fails to
> > fire at the end time. I have created a custom timer class that gets
> > created from the main activity when needed, because its able to have
> > multiple countdowns running at the same time. Am I right in thinking
> > that the handler just gets paused when the screen goes off and if so
> > what are my alternatives. The activity is still in the foreground and
> > I assumed the handler would still fire if the screen goes off.
>
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