Dianne,

My perception is that WebGL support isn't even being considered on Android,
is this true?  Forward progress on this front has been minimal.

For no touch deployment of 3D apps on Android, what should we as developers
expect to see in the future?  OES2.0 support in the PNaCl sandbox?  A
Renderscript sandbox?

Does this make sense?

JD

On Sun, Mar 13, 2011 at 2:00 PM, Dianne Hackborn <hack...@android.com>wrote:

> On Sun, Mar 13, 2011 at 6:17 AM, John Davis <unicom...@gmail.com> wrote:
>
>> Anyone know the strategy for 3D on Android?  Is the primary platform going
>> to be Renderscript or WebGL?
>
>
> That question makes no sense.  Those two things have nothing to do with
> each other, except they have "GL" involved.  Also as far as Android is
> concerned, neither is a "platform" let alone "primary".
>
> --
> Dianne Hackborn
> Android framework engineer
> hack...@android.com
>
> Note: please don't send private questions to me, as I don't have time to
> provide private support, and so won't reply to such e-mails.  All such
> questions should be posted on public forums, where I and others can see and
> answer them.
>
>

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