Here's an honest questions to people who have in-app billing in production:
Does it work and is it worth the trouble? I've been reading the list and it does seem that there are a number of problems: * it just doesn't work on 1.6/2.1 (some devices only?) * it takes a while for purchases to get processed * testing sometimes doesn't work Besides that integrating it is a bit of a PITA. Nevertheless, I have it mostly implemented (licensing server/encryption/obfuscation, etc.), but I'm starting to wonder whether this is the way to go. If it takes a few hours to process orders, I think most people will just think it doesn't work and give up. And/or I will have to deal with lots of complaints/refunds. Plus 1.6 and 2.1 makes up for more than 40% of my users, so if it really doesn't work on all devices with those versions, that's a lot of lost users. I want to use in-app billing to offer upgrades from within the application, without having to maintain two separate versions, but I'm thinking maybe a separate 'pro' version (with LVL) will be a lot more user friendly. I could of course launch in-app billing and if it doesn't work, switch to a 'pro' version, but that's a lot of unnecessary work. What do you think? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en