The items need to be published, the application uploaded as draft (at
least), the test account listed under your developer profile.
18.04.2011 5:42 пользователь "ishihata" <ishihata.k.t...@gmail.com> написал:
> Hello,
>
> On 4月17日, 午前12:42, Kostya Vasilyev <kmans...@gmail.com> wrote:
>> The issue with 2.1 devices only seems to affect purchases of pre-defined
>> test items, at least that's what I was
>> seeing with my Motorola Milestone.
>
> It was not so for me.
> I tried buying real items by using In-app billing with some 2.1
> devices on my app (not published)
> but I could not buy them because the issue appeared.
>
> Is not publishing the app a cause?
>
> On 4月17日, 午前12:42, Kostya Vasilyev <kmans...@gmail.com> wrote:
>> My experience is as follows (I went live with in-app billing on Monday
>> the 11th).
>>
>> Lost purchase notifications affect about 5% of my orders, and when they
>> do, requesting transactions from Google again fixes it.
>>
>> The good side of this bad thing is that it happens after the user places
>> the order, so they have an incentive to resolve it. At least most do,
>> some just post 1-star comments in Market and leave it at that.
>>
>> The issue with 2.1 devices only seems to affect purchases of pre-defined
>> test items, at least that's what I was
>> seeing with my Motorola Milestone.
>>
>> The end-to-end order turnaround time for actual purchases was less than
>> 30 seconds in my tests, don't know how typical it is.
>>
>> There is a fairly large percentage of orders that don't pass
>> authorization, however, I'm not sure if that's specifically in-app
>> billing related, also happens with paid apps (I believe it does), or is
>> caused by genuinely bad/incorrect credit card data.
>>
>> -- Kostya
>>
>> 16.04.2011 18:36, Nikolay Elenkov пишет:
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> > Here's an honest questions to people who have in-app billing in
production:
>>
>> > Does it work and is it worth the trouble?
>>
>> > I've been reading the list and it does seem that there are a number of
>> > problems:
>>
>> > * it just doesn't work on 1.6/2.1 (some devices only?)
>> > * it takes a while for purchases to get processed
>> > * testing sometimes doesn't work
>>
>> > Besides that integrating it is a bit of a PITA. Nevertheless, I have it
mostly
>> > implemented (licensing server/encryption/obfuscation, etc.), but I'm
>> > starting to wonder whether this is the way to go. If it takes a few
hours
>> > to process orders, I think most people will just think it doesn't work
>> > and give up. And/or I will have to deal with lots of
complaints/refunds.
>> > Plus 1.6 and 2.1 makes up for more than 40% of my users, so if it
really
>> > doesn't work on all devices with those versions, that's a lot of lost
users.
>>
>> > I want to use in-app billing to offer upgrades from within the
application,
>> > without having to maintain two separate versions, but I'm thinking
maybe
>> > a separate 'pro' version (with LVL) will be a lot more user friendly. I
could
>> > of course launch in-app billing and if it doesn't work, switch to a
'pro'
>> > version, but that's a lot of unnecessary work.
>>
>> > What do you think?
>>
>> --
>> Kostya Vasilyev --http://kmansoft.wordpress.com
>
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