Hello, On 4月17日, 午前12:42, Kostya Vasilyev <kmans...@gmail.com> wrote: > The issue with 2.1 devices only seems to affect purchases of pre-defined > test items, at least that's what I was > seeing with my Motorola Milestone.
It was not so for me. I tried buying real items by using In-app billing with some 2.1 devices on my app (not published) but I could not buy them because the issue appeared. Is not publishing the app a cause? On 4月17日, 午前12:42, Kostya Vasilyev <kmans...@gmail.com> wrote: > My experience is as follows (I went live with in-app billing on Monday > the 11th). > > Lost purchase notifications affect about 5% of my orders, and when they > do, requesting transactions from Google again fixes it. > > The good side of this bad thing is that it happens after the user places > the order, so they have an incentive to resolve it. At least most do, > some just post 1-star comments in Market and leave it at that. > > The issue with 2.1 devices only seems to affect purchases of pre-defined > test items, at least that's what I was > seeing with my Motorola Milestone. > > The end-to-end order turnaround time for actual purchases was less than > 30 seconds in my tests, don't know how typical it is. > > There is a fairly large percentage of orders that don't pass > authorization, however, I'm not sure if that's specifically in-app > billing related, also happens with paid apps (I believe it does), or is > caused by genuinely bad/incorrect credit card data. > > -- Kostya > > 16.04.2011 18:36, Nikolay Elenkov пишет: > > > > > > > > > > > Here's an honest questions to people who have in-app billing in production: > > > Does it work and is it worth the trouble? > > > I've been reading the list and it does seem that there are a number of > > problems: > > > * it just doesn't work on 1.6/2.1 (some devices only?) > > * it takes a while for purchases to get processed > > * testing sometimes doesn't work > > > Besides that integrating it is a bit of a PITA. Nevertheless, I have it > > mostly > > implemented (licensing server/encryption/obfuscation, etc.), but I'm > > starting to wonder whether this is the way to go. If it takes a few hours > > to process orders, I think most people will just think it doesn't work > > and give up. And/or I will have to deal with lots of complaints/refunds. > > Plus 1.6 and 2.1 makes up for more than 40% of my users, so if it really > > doesn't work on all devices with those versions, that's a lot of lost users. > > > I want to use in-app billing to offer upgrades from within the application, > > without having to maintain two separate versions, but I'm thinking maybe > > a separate 'pro' version (with LVL) will be a lot more user friendly. I > > could > > of course launch in-app billing and if it doesn't work, switch to a 'pro' > > version, but that's a lot of unnecessary work. > > > What do you think? > > -- > Kostya Vasilyev --http://kmansoft.wordpress.com -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en