All apps that heavily use canvas to draw something like drawLine(),
drawRect(),
and other primitives.
I'm not the only one who is experiencing the problem, there are many
other developers
that are experiencing the problem also on honeycomb with tablets. XDA
is full of complaining
about this hardware acceleration.

On 15 Gen, 23:01, Romain Guy <[email protected]> wrote:
> All the standard apps use hardware acceleration and we've measured
> large performance improvements. What apps exactly are slower using
> hardware acceleration?
>
> On Sun, Jan 15, 2012 at 1:45 PM, sblantipodi
>
>
>
>
>
>
>
>
>
> <[email protected]> wrote:
> > This is what I saied, every apps seems to be slower.
> > Sincerely I am trying many apps and every apps seems slower when
> > hardware acceleration is on.
> > I really don't find any improvements in this "hardware acceleration"
> > on android platform.
> > On other OS it clearly boost performance, on android it slow down
> > every kind of painting.
>
> > On 15 Gen, 22:39, Romain Guy <[email protected]> wrote:
> >> > Every apps that uses canvas are slowed down when this acceleration is
> >> > enabled.
>
> >> That is certainly not true since *every* app uses Canvas :) It depend
> >> on what you do with Canvas and how your code works (for instance if
> >> you keep creating new bitmaps/paths/paints it's going to be slow.)
>
> >> --
> >> Romain Guy
> >> Android framework engineer
> >> [email protected]
>
> > --
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>
> --
> Romain Guy
> Android framework engineer
> [email protected]

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