Please tell me about specific examples so I can see why it is so.

On Sun, Jan 15, 2012 at 2:25 PM, sblantipodi
<perini.dav...@dpsoftware.org> wrote:
> All apps that heavily use canvas to draw something like drawLine(),
> drawRect(),
> and other primitives.
> I'm not the only one who is experiencing the problem, there are many
> other developers
> that are experiencing the problem also on honeycomb with tablets. XDA
> is full of complaining
> about this hardware acceleration.
>
> On 15 Gen, 23:01, Romain Guy <romain...@android.com> wrote:
>> All the standard apps use hardware acceleration and we've measured
>> large performance improvements. What apps exactly are slower using
>> hardware acceleration?
>>
>> On Sun, Jan 15, 2012 at 1:45 PM, sblantipodi
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> <perini.dav...@dpsoftware.org> wrote:
>> > This is what I saied, every apps seems to be slower.
>> > Sincerely I am trying many apps and every apps seems slower when
>> > hardware acceleration is on.
>> > I really don't find any improvements in this "hardware acceleration"
>> > on android platform.
>> > On other OS it clearly boost performance, on android it slow down
>> > every kind of painting.
>>
>> > On 15 Gen, 22:39, Romain Guy <romain...@android.com> wrote:
>> >> > Every apps that uses canvas are slowed down when this acceleration is
>> >> > enabled.
>>
>> >> That is certainly not true since *every* app uses Canvas :) It depend
>> >> on what you do with Canvas and how your code works (for instance if
>> >> you keep creating new bitmaps/paths/paints it's going to be slow.)
>>
>> >> --
>> >> Romain Guy
>> >> Android framework engineer
>> >> romain...@android.com
>>
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>> --
>> Romain Guy
>> Android framework engineer
>> romain...@android.com
>
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-- 
Romain Guy
Android framework engineer
romain...@android.com

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