There is some failure in the android hardware implementation, this is sure. It is not possible that a 1.2GHz dual core processor with 1GB of RAM and a SGX540 isn't able to run a simple and light software like mine in a smoothly way.
I run that code on feature phones with less than 200MHz with a heap of 1MB smoothly, something is wrong in the android hardware implementation. I hope that someone will recognize this problem and will fix it soon. No other platform has this problem, and my canvas code is pretty similar on every platform. On 16 Gen, 12:15, Pent <[email protected]> wrote: > > > Watch the memory size balloon fantastically too. > > > That is an unfortunate but necessary side effect. Note that the system > > will pretty aggressively free up that memory whenever the user > > switches to another app. > > It balloons to such a degree that it should really be noted in the > documentation for the attribute. I spent a couple of days trying to > find the memory leak bug in my app that turned out to be this. > > The app has a constant service running and the process was taking up > on the order of 70MB directly after leaving the UI instead of the > usual 20MB (especially pronounced if the user viewed documentation in > a webview while in the UI). Visiting other applications does help, but > still left around 26MB over time. > > In other words, the attribute seems to be no-lose-why-not-turn-it-on, > but actually needs a cost-benefit decision. > > Pent -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

