I get this on my own app, also having LVL. Quite embarrassing to try to 
demonstrate the app to a friend and then it occasionally says that my copy 
is not licensed - I have purchased it (since it was published using a 
different account.)


On Monday, May 7, 2012 9:07:23 PM UTC+8, Florin wrote:
>
> Hello, 
>
> I have an Android developer account and a couple of paid apps 
> published on the Market since a while now. I have decided to use 
> Android LVL for copy protection from the start on all of my apps, I 
> found it pretty straightforward to use so I told myself why not? extra 
> security is better than no security, right? 
>
> However, after almost one year since my apps have been out in the 
> wild, I keep getting from time to time unsatisfied customers which 
> after purchasing one app constantly get NOT_LICENSED replies from 
> Android licensing servers. And I'm not talking only about occasional 
> NOT_LICENSED caused either by lack of network coverage etc. but about 
> clients which try for days and days(yes, there are clients like this, 
> and they are right, since they paid for their apps!) and still get 
> NOT_LICENSED. 
>
> Now, here goes my questions: 
> 1) For Android dev and apps publishers out there: have you noticed any 
> wave of false negatives complaints from your clients lately? The above- 
> mentioned symptom occurs in my case since the beginning, but since 2 
> weeks now it happens at a much higher frequency. 
> 2) For any Google representative who might see this: are there any 
> kind of License Validation statistics on the Android Licensing server 
> side? Like for instance validation attempts per application, with 
> timestamp and Android Market client version and client ID(not email 
> for security reasons but "something")?  And with some extra message 
> giving a reason for NOT_LICENSED?(apart the obvious didn't buy reason, 
> could there be others?) 
> I think this should be implemented at LVL level and not at app level 
> due to permissions requirement(an app implementing statistics would 
> definitely require network access which for some apps does not 
> justify). So, can we have access to these statistics? If not now, 
> maybe sometimes in the future? 
>
> Florin.

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