That has been the recommendation in the Android SDK for at least the last 2 
years.  So if you do use GIFs after all this time, can't really feel sorry 
for you.

This is the exact quote from the doc and the same line has been there since 
at least 1.1 when I started working with the platform:

" A bitmap image. Android supports bitmap files in a three formats: .png
 (preferred), .jpg (acceptable), .gif(discouraged). "



On Thursday, July 5, 2012 11:25:10 PM UTC+8, Josh F. wrote:
>
> OK, this will be my last post on this one, but I certainly hope that 
> Google will fix this in the future as I'm sure I'm not alone here.  We have 
> moved all images away from GIF and now everything works fine in our game. 
>  We will be releasing an update with the same once testing is completed. 
>  So, a note to Android developers: Stop using GIF or risk big problems.
>
> On Wednesday, July 4, 2012 7:32:17 AM UTC-7, Josh F. wrote:
>>
>> It is definitely nothing to do with WebKit or the browser or similar, 
>> this is a standard image view in a game trying to load a simple GIF with 
>> transparency.  An interesting update: After updating to the latest build 
>> tooks and setting the target SDK all the way up to 16 (for 4.1) the images 
>> now show as just all black.  Without any word from anyone from 
>> Google/Android, I'm gong to just go ahead and replace everything with PNG 
>> files which are all slightly larger than my GIF files which will be a 
>> memory hit, but I don't see any alternative if I want a fix done this week.
>>
>> On Tuesday, July 3, 2012 11:47:04 PM UTC-7, Zsolt Vasvari wrote:
>>>
>>> And we have no idea why you mention Webkit.  
>>>
>>> On Wednesday, July 4, 2012 2:03:29 PM UTC+8, Subramanya Somayaji wrote:
>>>>
>>>> We have no Idea What are the webkit changes,updates in Jeallybean!! 
>>>
>>>

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