I've been struggling on how to make a very large canvas display in an app 
I'm making.

Here a picture of what I'm trying to draw:
dl.dropbox.com/u/12945652/temp.PNG

At the moment I've implemented it like this:
https://dl.dropbox.com/u/12945652/RowView.java

But sticking everything and repeating calling ondraw is making scrolling 
very slow.

So I then tried to split the canvas into smaller bitmaps, like this:
https://dl.dropbox.com/u/12945652/temp2java.txt

But now I'm getting out of memory errors when creating more than 10 bitmaps 
and then putting them in an ArrayList.

Could anyone help please, I'm totally out of ideas on how to implement this.

The second options works very well for smaller data and there is no lag at 
all.

[Note the x-axis variable can be as big as 30,000]

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to