Anyone got any suggestions?

Thanks.

On Thursday, 25 October 2012 21:09:56 UTC+1, new_android_dev wrote:
>
> I've been struggling on how to make a very large canvas display in an app 
> I'm making.
>
> Here a picture of what I'm trying to draw:
> dl.dropbox.com/u/12945652/temp.PNG
>
> At the moment I've implemented it like this:
> https://dl.dropbox.com/u/12945652/RowView.java
>
> But sticking everything and repeating calling ondraw is making scrolling 
> very slow.
>
> So I then tried to split the canvas into smaller bitmaps, like this:
> https://dl.dropbox.com/u/12945652/temp2java.txt
>
> But now I'm getting out of memory errors when creating more than 10 
> bitmaps and then putting them in an ArrayList.
>
> Could anyone help please, I'm totally out of ideas on how to implement 
> this.
>
> The second options works very well for smaller data and there is no lag at 
> all.
>
> [Note the x-axis variable can be as big as 30,000]
>

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