I've enabled hardware acceleration and tried to create a separate bitmap 
for each column. However I still get out of memory error's on some data.

I'm not quite sure how to only draw a certain area given an entire 
ArrayList of data.

On Tuesday, 30 October 2012 14:37:21 UTC, bob wrote:
>
> Enable hardware acceleration?
>
>
> Use a separate bitmap for each digit?
>
>
> When scrolling 10 pixels up, only redraw the 10 pixel high area that is 
> new.
>
>
>
> On Tuesday, October 30, 2012 8:37:01 AM UTC-5, new_android_dev wrote:
>>
>> Anyone got any suggestions?
>>
>> Thanks.
>>
>> On Thursday, 25 October 2012 21:09:56 UTC+1, new_android_dev wrote:
>>>
>>> I've been struggling on how to make a very large canvas display in an 
>>> app I'm making.
>>>
>>> Here a picture of what I'm trying to draw:
>>> dl.dropbox.com/u/12945652/temp.PNG
>>>
>>> At the moment I've implemented it like this:
>>> https://dl.dropbox.com/u/12945652/RowView.java
>>>
>>> But sticking everything and repeating calling ondraw is making scrolling 
>>> very slow.
>>>
>>> So I then tried to split the canvas into smaller bitmaps, like this:
>>> https://dl.dropbox.com/u/12945652/temp2java.txt
>>>
>>> But now I'm getting out of memory errors when creating more than 10 
>>> bitmaps and then putting them in an ArrayList.
>>>
>>> Could anyone help please, I'm totally out of ideas on how to implement 
>>> this.
>>>
>>> The second options works very well for smaller data and there is no lag 
>>> at all.
>>>
>>> [Note the x-axis variable can be as big as 30,000]
>>>
>>

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