Enable hardware acceleration?
Use a separate bitmap for each digit? When scrolling 10 pixels up, only redraw the 10 pixel high area that is new. On Tuesday, October 30, 2012 8:37:01 AM UTC-5, new_android_dev wrote: > > Anyone got any suggestions? > > Thanks. > > On Thursday, 25 October 2012 21:09:56 UTC+1, new_android_dev wrote: >> >> I've been struggling on how to make a very large canvas display in an app >> I'm making. >> >> Here a picture of what I'm trying to draw: >> dl.dropbox.com/u/12945652/temp.PNG >> >> At the moment I've implemented it like this: >> https://dl.dropbox.com/u/12945652/RowView.java >> >> But sticking everything and repeating calling ondraw is making scrolling >> very slow. >> >> So I then tried to split the canvas into smaller bitmaps, like this: >> https://dl.dropbox.com/u/12945652/temp2java.txt >> >> But now I'm getting out of memory errors when creating more than 10 >> bitmaps and then putting them in an ArrayList. >> >> Could anyone help please, I'm totally out of ideas on how to implement >> this. >> >> The second options works very well for smaller data and there is no lag >> at all. >> >> [Note the x-axis variable can be as big as 30,000] >> > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

