You cannot use it all if you have images with alpha transparency, that's the case of many images in most games, and so its in my game. Actually I already use RGB_565 where I can.

Best regards,

On 11/23/2012 10:46 AM, b0b wrote:
A good way to cut bitmap memory usage in half is to load them with BitmapFactory.Options.inPreferredConfig = Bitmap.Config.RGB_565.

Eg 16 bits vs 32 bits.

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