On Mar 11, 3:31 pm, William <william.caine...@gmail.com> wrote:
> Is there a large efficiency difference between Canvas.drawBitmap or
> OpenGL.  I am drawing using Canvas.drawBitmap and running slowing FPS,
> would openGL speed that up a lot you think?

In short, yes. I was initially trying to use Canvas for my game, but
the performance on the G1 wasn't good enough because Canvas is not
currently hardware accelerated. Switching to OpenGL provided a
significant boost (I'm sorry I don't have specific benchmark numbers).
Interestingly, the emulator is slower than the G1 when using OpenGL
because the emulator uses a (emulated) software OpenGL implementation.

--
Jon

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers-unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to