On Mar 11, 3:31 pm, William <william.caine...@gmail.com> wrote: > Is there a large efficiency difference between Canvas.drawBitmap or > OpenGL. I am drawing using Canvas.drawBitmap and running slowing FPS, > would openGL speed that up a lot you think?
In short, yes. I was initially trying to use Canvas for my game, but the performance on the G1 wasn't good enough because Canvas is not currently hardware accelerated. Switching to OpenGL provided a significant boost (I'm sorry I don't have specific benchmark numbers). Interestingly, the emulator is slower than the G1 when using OpenGL because the emulator uses a (emulated) software OpenGL implementation. -- Jon --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---