I am not too familiar with how GL works. Is the performance gain happen in writing to the screen or doing the image manipulation or BOTH. I mean I know I can convert a bitmap to a texture and put it on the GL surface. Most of my code is done using canvas to draw to off screen bitmaps before i finally draw the composite image to the screen.
Do I have to convert all that to GL textures or can I keep all the bitmap work and convert the final image to a texture to be drawn to the GL surface. If I have to convert it all to the textures and draw to the textures, will there be any performance gain by just drawing the final image to the GL surface but to the rest using Canvas? On Mar 15, 4:57 pm, Tim Bray <timb...@gmail.com> wrote: > On Sun, Mar 15, 2009 at 1:30 PM, Jon Colverson <jjc1...@gmail.com> wrote: > > Interestingly, the emulator is slower than the G1 when using OpenGL > > because the emulator uses a (emulated) software OpenGL implementation. > > Interestingly, on my app (decorating a map with geotagged points, > recording and playing back sound, launching web browser) the G1 is not > significantly slower than the emulator, so I just don't use the > emulator any more. Got a surprise the other day when I was doing some > debugging, had the phone in my hand, and it went off because somebody > was calling me... > > -Tim --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---