> "Currently our approach for scheduling is that apps doing background work on
> a thread should lower that thread's priority"

Whoops. I released an app that didn't do this. It's not obvious, I
think.

> We are looking at more strongly enforcing that background applications can
> not take too many cycles from the foreground.

I thought service threads were already niced down. The kernel
scheduler doesn't use nice priorities effectively? The timeslices are
too large?

Is this a problem because the game expects to be able to peg the cpu
for minutes or hours at a time? I don't think that's a realistic
expectation. There's no magic scheduling change that can fix that
assumption - if your app cannot tolerate losing the cpu for brief
periods of time, it isn't suitable for a multi-tasking OS!
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