The device requires the textures to be sizes in the power of 2. e.g. 64x64, 128x128, 256x256 etc you can have 64x128 etc too
On Jul 23, 6:24 am, Thiago Assis <[email protected]> wrote: > Texture appears white in the real device but not in the emulator > > Hello fellows, > I’ve already tried to find the solution in other POSTS but none of > the solutions worked. > The problem that I have is that the loaded texture not displayed in > the real device (G1, firmware 1.5). If I turn of the texture and put a > color in the geometry, it works fine. > Details: the file that I’m loading has width and height power of 2. > And I tried with .bmp and .png files, for both I had the same > problem. > Let me know if you know what is going wrong and what I should do. > My code works fine in the emulator but not in the real device. (This > is a simple code that I’ve done months ago, so I’m using this is a > reference to find the problem.) > Thanks a lot for your attention. > Best regards, > > Assis --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

