Sorry Thiago,
Obviously didn't read the post properly.
Other than the power of 2 thing the other common issue is to do with
the image format
i.e. 16bpp or 32bpp etc
There is a discussion about it all here:
http://groups.google.com/group/android-developers/browse_thread/thread/2cb496c5da3b6955/8342dab8331955dd?q=#8342dab8331955dd
On Jul 24, 3:03 am, Thiago Assis <[email protected]> wrote:
> Mr. MrChaz,
>
>     As I have already mentioned I'm using texture with sizes power of
> 2. (I still have the problem.)
>     Thanks for your contribution.
>     Regards,
>
> Assis
>
> On Jul 23, 1:52 pm, MrChaz <[email protected]> wrote:
>
>
>
> > The device requires the textures to be sizes in the power of 2.
> > e.g. 64x64, 128x128, 256x256 etc
> > you can have 64x128 etc too
>
> > On Jul 23, 6:24 am, Thiago Assis <[email protected]> wrote:
>
> > > Texture appears white in the real device but not in the emulator
>
> > > Hello fellows,
> > >   I’ve already tried to find the solution in other POSTS but none of
> > > the solutions worked.
> > >   The problem that I have is that the loaded texture not displayed in
> > > the real device (G1, firmware 1.5). If I turn of the texture and put a
> > > color in the geometry, it works fine.
> > >   Details: the file that I’m loading has width and height power of 2.
> > > And I tried with .bmp and .png  files, for both I had the same
> > > problem.
> > >         Let me know if you know what is going wrong and what I should do.
> > >         My code works fine in the emulator but not in the real device. 
> > > (This
> > > is a simple code that I’ve done months ago, so I’m using this is a
> > > reference to find the problem.)
> > >         Thanks a lot for your attention.
> > >         Best regards,
>
> > > Assis
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