Mr. MrChaz,

    As I have already mentioned I'm using texture with sizes power of
2. (I still have the problem.)
    Thanks for your contribution.
    Regards,

Assis

On Jul 23, 1:52 pm, MrChaz <[email protected]> wrote:
> The device requires the textures to be sizes in the power of 2.
> e.g. 64x64, 128x128, 256x256 etc
> you can have 64x128 etc too
>
> On Jul 23, 6:24 am, Thiago Assis <[email protected]> wrote:
>
>
>
> > Texture appears white in the real device but not in the emulator
>
> > Hello fellows,
> >   I’ve already tried to find the solution in other POSTS but none of
> > the solutions worked.
> >   The problem that I have is that the loaded texture not displayed in
> > the real device (G1, firmware 1.5). If I turn of the texture and put a
> > color in the geometry, it works fine.
> >   Details: the file that I’m loading has width and height power of 2.
> > And I tried with .bmp and .png  files, for both I had the same
> > problem.
> >         Let me know if you know what is going wrong and what I should do.
> >         My code works fine in the emulator but not in the real device. (This
> > is a simple code that I’ve done months ago, so I’m using this is a
> > reference to find the problem.)
> >         Thanks a lot for your attention.
> >         Best regards,
>
> > Assis
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