Mr. Softak,

           You are right that we should not do this kind of
initialization in the draw function. I'm doing in this code because is
just a TEST code. In my other codes the initialization is done as
should be.
            I solved my problem using the approach of Mr. Jeff Boody,
(Avoid using GLUtils.textImage2D function). Now my texture appears as
should be.
            Thanks for your contribution.
            Regards,


Assis

On Jul 23, 10:45 pm, softak <[email protected]> wrote:
> Are you sure you want to generate texture each time your program  draw
> screen (several times per second)?
> Real phone may have not enough memory for this, comparing with
> computer.
> And checking generated ID for texture would be helpful. Application
> has limited number of such IDs.
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