Wow - thank you! On 18 Sep, 14:08, "rich...@stickycoding.com" <rich...@stickycoding.com> wrote: > I've been working on a game framework for a little while, and while > its far from perfect, I've put the current version online. > > To be honest, I haven't used much OpenGL in the past. Before last week > I had never tried using it. > If anyone would like to take a look, please do, I'd appreciate all the > help possible on speeding it up. > There are many features I have in mind and am planning at the minute, > but so far it supports: > > # Texture and Sprite management > # Text, using TTF fonts > # Organised layers > # Two audio management classes, one optimized for music, the other for > sound effects > # Sprite dynamics (acceleration, terminal velocity, collisions) > # Animation > # Handlers to manage events fired through movement, animation, screen > touches, accelerometer input, device shaking and collisions > # Several minor features aimed at speeding development, such as screen > settings and vibration > > The code is athttp://code.google.com/p/rokon/ > > Again, I'd very much appreciate advice or help with any bugs you can > see, thanks.
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