Dan, that's what I was thinking as well (regarding the GPLv3).

On Sep 21, 9:42 am, Dan Sherman <impact...@gmail.com> wrote:
> The library looks great (after a few hours of playing with it), definitely
> has some improvements that could be made, but very well laid out and easy to
> work with.
>
> However, the GPLv3 does make game development a bit of an issue, if the
> games need to be released as GPLv3 as well...
>
> - Dan
>
> On Mon, Sep 21, 2009 at 10:53 AM, Andrew Shu <talklit...@gmail.com> wrote:
>
> > I noticed on the google code pagehttp://code.google.com/p/rokon/that
> > the license is GPL 3, which means anyone who uses it must open source
> > their app.
>
> > Richard, have you given some thought to changing the license to
> > something more permissive? Either way, impressive work. Good job.
>
> > On Sep 21, 10:21 am, pro <proka...@gmail.com> wrote:
> > > Hi Richard,
>
> > > What is the terms & conditions for using it? I mean copyright etc...
>
> > > I'm developing some games ( my area of interest is AI type games ),
> > > but I might be able to take some fragments of code for animations,
> > > placement of objects etc. But for commercial side, I don't want to get
> > > into something that has some weired licensing ...
>
> > > No doubt this framework has some very very good stuff that possibly
> > > can be used as cut&paste or simply dropping those class definition
> > > files ...
>
> > > -pro
>
> > > On Sep 18, 6:08 am, "rich...@stickycoding.com"
>
> > > <rich...@stickycoding.com> wrote:
> > > > I've been working on a game framework for a little while, and while
> > > > its far from perfect, I've put the current version online.
>
> > > > To be honest, I haven't used much OpenGL in the past. Before last week
> > > > I had never tried using it.
> > > > If anyone would like to take a look, please do, I'd appreciate all the
> > > > help possible on speeding it up.
> > > > There are many features I have in mind and am planning at the minute,
> > > > but so far it supports:
>
> > > > # Texture and Sprite management
> > > > # Text, using TTF fonts
> > > > # Organised layers
> > > > # Two audio management classes, one optimized for music, the other for
> > > > sound effects
> > > > # Sprite dynamics (acceleration, terminal velocity, collisions)
> > > > # Animation
> > > > # Handlers to manage events fired through movement, animation, screen
> > > > touches, accelerometer input, device shaking and collisions
> > > > # Several minor features aimed at speeding development, such as screen
> > > > settings and vibration
>
> > > > The code is athttp://code.google.com/p/rokon/
>
> > > > Again, I'd very much appreciate advice or help with any bugs you can
> > > > see, thanks.
>
>
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