If you are not using sensors or openGL, you can pretty much get away with emulator.
-Dan On Tue, Nov 10, 2009 at 11:41 PM, android-coder <ahutchin...@gmail.com>wrote: > Unless you have 1000 students at a time to cater for, I see no need to > buy 20 phones. Just buy one of each of the 5 most popular phones at > the time, and save the budget for future releases. > > Developing on the emulator is perfectly fine and is easier than > transferring to the device each time. You only need to test on a > device when you're ready to release, at which point you want to test > on as many different devices as possible. > > On Nov 10, 3:31 am, Ash <ashwin.disco...@gmail.com> wrote: > > I'm new to android development. We need to buy around 20 phones for > > android development for our university. Please share your views and > > comments on the phone you think is good for Android development. > > > > Thank You > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com<android-developers%2bunsubscr...@googlegroups.com> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en