Hi, I also would like to bump this topic.

- I guess that OpenGL ES 2.0 API will be defined in Java layer as
android.opengl.GLES20 class.
- We have been able to use OpenGL ES 2.0 API through hardware bindings
using JNI.

However in my understanding, it is impossible to use OpenGL ES 2.0 API
with software rendering on emulator. When does Android plan to support
software rendering for OpenGL ES 2.0 API?

Regards,
/David

On 1月6日, 午前10:08, r2d2Proton <r2d2pro...@live.com> wrote:
> I would like to bump this. . .
>
> I was thinking the same thing - use the NDK to gain access to the 2.0
> functions. I imagine that the OpenGL ES 2.0 functions are exposed in
> Imagination Technologies shared object file.
>
> Games should be considered an NDK level application. Wasn't anybody
> watching Microsoft when they tried this? Remember Direct-Draw?
>
> On Dec 28 2009, 11:10 am, rollbak <roll...@gmail.com> wrote:
>
> > So, that means that with NDK i can? Can you explain this further
> > please?
>
> > Thanks,
>
> > Lucas
>
> > On Dec 28, 3:09 pm, Romain Guy <romain...@android.com> wrote:
>
> > > Java apps cannot directly accessOpenGLES2.0 APIs at the moment.
>
> > > On Thu, Dec 24, 2009 at 7:32 PM, Lawrencelee <leelawrenc...@gmail.com> 
> > > wrote:
> > > > Eclair has supportedOpenGLES2.0. But I can not find related JNI
> > > > wrapper forOpenGLESAPI. How a Java application useOpenGLES2.0
> > > > functions?
>
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> > > --
> > > Romain Guy
> > > Android framework engineer
> > > romain...@android.com
>
> > > Note: please don't send private questions to me, as I don't have time
> > > to provide private support.  All such questions should be posted on
> > > public forums, where I and others can see and answer them

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