I'm sorry, but I think your keyboard shorted out before you sent this
message.  OpenGL ES 2.0 is coming when? :)



On Wed, Feb 10, 2010 at 12:04 PM, Romain Guy <romain...@android.com> wrote:

> We understand your frustration but we need to get this right. OpenGL
> ES 2.0 is coming.
>
> On Wed, Feb 10, 2010 at 9:56 AM, Ben Gotow <bengo...@gmail.com> wrote:
> > To be completely honest, I find this ridiculous. You ship a phone with
> > OpenGL ES 2.0 hardware and _months_ later, there's still no way for
> > developers to use the 2.0 functionality. I got a Nexus One the other
> > day, and my first instinct was to find a game on the Marketplace that
> > would show off it's hardware. To my dismay, the best I could do was
> > some tower defense game. No OpenGL ES 2.0 vertex shaders to be seen,
> > anywhere. Why even bother with the expensive hardware? If we're going
> > to write games for this platform (or graphics intensive paintings
> > apps, in my case) we need to see a commitment to graphics from the
> > Android team and we need to see APIs appearing alongside hardware.
> >
> > Not only are OpenGL ES 2.0 functions missing from the Java APIs, some
> > of the existing APIs for OpenGL extensions don't actually work on the
> > phones that support those extensions (they're hardcoded to return an
> > exception, even if the extension is there). My app requires OpenGL ES
> > 1.1 and the GL_FRAMEBUFFER_OES extension. It should work on the DROID
> > and Nexus One, but the Java functions for the framebuffer extension
> > just _don't work_. (confirmed via developer relations)
> >
> > Give me working graphics APIs and I'll write a great painting app. For
> > now, I'm off to work on the iPad!
> >
> > - Ben
> >
> >
> > On Feb 10, 8:21 am, Justin Giles <jtgi...@gmail.com> wrote:
> >> >> How about a ballpark guess?  Months?  Years?
> >>
> >> Hey, me too!  Trying to find a good book on OpenGL ES 1.x is tough.
>  Finding
> >> one with OpenGL ES 1.x + Java is near impossible.  There seems to be an
> >> abundance of OpenGL ES 2.0 books available and the documentation +
> examples
> >> is much easier to find online.  Any general time frame (don't worry, I
> won't
> >> hold you to it.  I understand development time lines) would be very
> >> helpful.  While I, along with others in the developers group, would
> prefer
> >> the time frame to be in the months range, if it is in the years range,
> then
> >> I'm sure others would benefit in knowing this so that we can rearrange
> our
> >> development plans accordingly.
> >>
> >> Thanks for any input from anyone in the "know"!
> >>
> >> Justin
> >
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>
>
>
> --
> Romain Guy
> Android framework engineer
> romain...@android.com
>
> Note: please don't send private questions to me, as I don't have time
> to provide private support.  All such questions should be posted on
> public forums, where I and others can see and answer them
>
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