We understand your frustration but we need to get this right. OpenGL ES 2.0 is coming.
On Wed, Feb 10, 2010 at 9:56 AM, Ben Gotow <bengo...@gmail.com> wrote: > To be completely honest, I find this ridiculous. You ship a phone with > OpenGL ES 2.0 hardware and _months_ later, there's still no way for > developers to use the 2.0 functionality. I got a Nexus One the other > day, and my first instinct was to find a game on the Marketplace that > would show off it's hardware. To my dismay, the best I could do was > some tower defense game. No OpenGL ES 2.0 vertex shaders to be seen, > anywhere. Why even bother with the expensive hardware? If we're going > to write games for this platform (or graphics intensive paintings > apps, in my case) we need to see a commitment to graphics from the > Android team and we need to see APIs appearing alongside hardware. > > Not only are OpenGL ES 2.0 functions missing from the Java APIs, some > of the existing APIs for OpenGL extensions don't actually work on the > phones that support those extensions (they're hardcoded to return an > exception, even if the extension is there). My app requires OpenGL ES > 1.1 and the GL_FRAMEBUFFER_OES extension. It should work on the DROID > and Nexus One, but the Java functions for the framebuffer extension > just _don't work_. (confirmed via developer relations) > > Give me working graphics APIs and I'll write a great painting app. For > now, I'm off to work on the iPad! > > - Ben > > > On Feb 10, 8:21 am, Justin Giles <jtgi...@gmail.com> wrote: >> >> How about a ballpark guess? Months? Years? >> >> Hey, me too! Trying to find a good book on OpenGL ES 1.x is tough. Finding >> one with OpenGL ES 1.x + Java is near impossible. There seems to be an >> abundance of OpenGL ES 2.0 books available and the documentation + examples >> is much easier to find online. Any general time frame (don't worry, I won't >> hold you to it. I understand development time lines) would be very >> helpful. While I, along with others in the developers group, would prefer >> the time frame to be in the months range, if it is in the years range, then >> I'm sure others would benefit in knowing this so that we can rearrange our >> development plans accordingly. >> >> Thanks for any input from anyone in the "know"! >> >> Justin > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- Romain Guy Android framework engineer romain...@android.com Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en