We understand your frustration but we need to get this right. OpenGL
ES 2.0 is coming.

On Wed, Feb 10, 2010 at 9:56 AM, Ben Gotow <bengo...@gmail.com> wrote:
> To be completely honest, I find this ridiculous. You ship a phone with
> OpenGL ES 2.0 hardware and _months_ later, there's still no way for
> developers to use the 2.0 functionality. I got a Nexus One the other
> day, and my first instinct was to find a game on the Marketplace that
> would show off it's hardware. To my dismay, the best I could do was
> some tower defense game. No OpenGL ES 2.0 vertex shaders to be seen,
> anywhere. Why even bother with the expensive hardware? If we're going
> to write games for this platform (or graphics intensive paintings
> apps, in my case) we need to see a commitment to graphics from the
> Android team and we need to see APIs appearing alongside hardware.
>
> Not only are OpenGL ES 2.0 functions missing from the Java APIs, some
> of the existing APIs for OpenGL extensions don't actually work on the
> phones that support those extensions (they're hardcoded to return an
> exception, even if the extension is there). My app requires OpenGL ES
> 1.1 and the GL_FRAMEBUFFER_OES extension. It should work on the DROID
> and Nexus One, but the Java functions for the framebuffer extension
> just _don't work_. (confirmed via developer relations)
>
> Give me working graphics APIs and I'll write a great painting app. For
> now, I'm off to work on the iPad!
>
> - Ben
>
>
> On Feb 10, 8:21 am, Justin Giles <jtgi...@gmail.com> wrote:
>> >> How about a ballpark guess?  Months?  Years?
>>
>> Hey, me too!  Trying to find a good book on OpenGL ES 1.x is tough.  Finding
>> one with OpenGL ES 1.x + Java is near impossible.  There seems to be an
>> abundance of OpenGL ES 2.0 books available and the documentation + examples
>> is much easier to find online.  Any general time frame (don't worry, I won't
>> hold you to it.  I understand development time lines) would be very
>> helpful.  While I, along with others in the developers group, would prefer
>> the time frame to be in the months range, if it is in the years range, then
>> I'm sure others would benefit in knowing this so that we can rearrange our
>> development plans accordingly.
>>
>> Thanks for any input from anyone in the "know"!
>>
>> Justin
>
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-- 
Romain Guy
Android framework engineer
romain...@android.com

Note: please don't send private questions to me, as I don't have time
to provide private support.  All such questions should be posted on
public forums, where I and others can see and answer them

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