Sorry to continue the off-topic posting, everyone!

I'm no lawyer and I think you should talk to one. Many cities' bar
associations offer a low-cost or free first consultation with a
lawyer. It would be under Attorney listings; something like "Free
Lawyer Consulation".

If you have your source control checkins and checkouts, showing the
history of your development and if you're willing to have your code
examined by experts to look for copyright violations, it would seem to
my totally amateur mind that you'd be on solid ground.

If you never worked for them or signed an NDA with them, that's even
better. That would show that your code is not even derivative of
theirs, in my non-legal opinion.

Good luck

On Mar 21, 6:24 pm, Richard <rtaylor...@googlemail.com> wrote:
> Hi everyone,
>
> I'm the developer of a game, Flying Aces, that was released last
> September.
>
> It's a simple line drawing game, of which there are now several
> variations on a similar theme.
>
> There is a very popular iPhone game, Flight Control, that is one of
> the most popular (over 2 million sales) developed by Firemint.
>
> Firemint, according to their website, are porting their Flight Control
> game to Android very soon.
>
> I was contacted last week, with this email:http://stickycoding.com/fa1.pdf
>
> I promptly replied, asking whether it was some kind of joke, and asked
> whether they are accusing me of using any of their graphics/audio/
> resources (which I do not).
>
> I got this response today:http://stickycoding.com/fa2.pdf
>
> They appear to be demanding (they haven't explicitly mentioned, but
> I'm sure they will mention legal proceedings in their next reply) that
> I stop selling my game, because it is vaguely similar to theirs. Now,
> yes, you land planes by dragging a path, but that's the line-drawing
> genre. And mentioning similar things such as "helicopter landing site
> with a big H".
>
> Does anyone have any opinions on this matter? I'm assuming they have
> contacted developers of similar apps (Flight Director is very similar
> to my game, and is more popular, I would assume they were contacted
> first) so I've emailed them to see.
>
> I don't take to kindly to larger businesses trying to nudge indie devs
> like myself out of the way to create a monopoly for there game before
> it is even published.
>
> I know this isn't a programming question but, I figured it applies to
> many developers like myself, and there isn't much in the way of advice
> other than on here.

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