We will announce the Beta version here it when it comes out.
On Mar 19, 1:10 pm, Paper Coder <[email protected]> wrote:
> I'd like to see it when it comes out....
>
>
>
> On Thu, Mar 19, 2009 at 6:28 PM, Felipemnoa <[email protected]> wrote:
>
> > Just one more thing off topic. My company is about to announce a new tool:
> > A java to objective-c translator. There is nothing there in our website
> > about this product yet but you should expect to see something there in a
> > couple of weeks at: http:\\www.noatechnologies.com
>
> > On Mar 19, 2009, at 6:52 AM, Stoyan Damov <[email protected]> wrote:
>
> > Thanks Chris (and Incognito)!
>
> > Yes, I know it's really *quite* off-topic on the android-discuss list,
> > and off-topic even for this thread, but couldn't help it! :)
>
> > Cheers
>
> > On Thu, Mar 19, 2009 at 12:42 PM, Chris Greening
> > <[email protected]> wrote:
>
> > There was a big discussion about this on the iPhone forums.
>
> > The conclusion was that Objective-C is find for most things. If you're
> > doing some number crunching on some complex data structures (e.g.
> > vectors/matrices etc) then you'll probably want to re-use your C++
> > libraries.
>
> > The interface to open GL is a C-API already. So there's no objective-C
> > overhead with calls to that.
>
> > Mixing C++ and Objective-C works well - I've done it in my projects
> > and use the stl library to get good collection classes for native
> > types (the collection classes in Objective-C are great for Obj-C
> > objects but you have to box everything else).
>
> > For doing the UI objective-C is the way to go - you can't really avoid
> > it as the entire UI kit is all objective-C.
>
> > I'd recommend checking out Cocos2d
> >http://groups.google.co.uk/group/cocos2d-iphone-discuss
> > - that seems to be the library of choice for 2D games on the iPhone.
> > One of my non-developer background friends has started using it and
> > says that it's great.
>
> > Anyway, this is a bit off topic for an Android discussion group!
>
> > On 19 Mar, 10:27, Stoyan Damov <[email protected]> wrote:
> > Right. If I'm to write an arcade/action game for iPhone would you
> > suggest that I implement it in C++ (which is one of my day job's
> > languages, and in which I'm proficient) or I should go with
> > Objective-C since it's the language of choice for MacOS (which I
> > should re-learn)? Is Objective-C fast enough for action games?
>
> > Thanks
>
> > On Thu, Mar 19, 2009 at 12:15 PM, Incognito <[email protected]> wrote:
>
> > Sorry never used any. They wanted me to pay money for the one I found,
> > don't remember name right now, will look them up. My apps were originally
> > written in C so all I did was to move that code to iPhone since it supports
> > C.
>
> > On Mar 19, 2009, at 5:48 AM, Stoyan Damov <[email protected]> wrote:
>
> > Would you care to mention at least one of them? Especially if you've
> > ever used it.
> > Thanks!
>
> > On Thu, Mar 19, 2009 at 11:21 AM, Incognito <[email protected]> wrote:
>
> > There are tools available to port your java code to Objective-C. That
> > should save you a huge amount of time.
>
> > On Mar 19, 2009, at 5:04 AM, Al Sutton <[email protected]> wrote:
>
> > So many ideas, so little time......
>
> > Al.
>
> > Incognito wrote:
> > Why not just develop for both instead of choosing sides?
>
> > On Mar 18, 2009, at 2:30 PM, Pd <[email protected]> wrote:
>
> > I must admit VOIP on (stock) android would be a killer app for me. I
> > could sell that 10,000 times over to our clients. My take on Apple vs
> > Android goes a bit like this:
>
> > Commodore 64 - Sinclair spectrum
> > Commodore Amiga - Atari ST
> > PC - Mac
> > Android - iPhone
>
> > I made a wise choice :-)
>
> > Some are saying Google won't make it in the mobile space. TBH I don't
> > think they will have to with the new tech coming out with Android. The
> > G? is just a small feather in a big headdress :-) Android will be
> > everywhere and boy am I looking forward to the day :-)
>
> > Pd.
>
> > Al Sutton wrote:
> > I think the comparison table at
> >http://lifehacker.com/5173441/android-versus-iphone-30-the-showdown
> > gives a pretty good picture of how the iPhone OS update compares with
> > Android.
>
> > Apple may be something of an anomaly in the mobile market, but it's a
> > popular anomaly that consumers seem to like.
>
> > Al.
>
> > fdimeglio wrote:
>
> > You just dont understand the problem IMHO. Dont get me wrong, I am a
> > huge advocate of Android.
>
> > With this new iPhone OS 3.0, Apple is giving more meat to both the
> > final users (consumers) and the developers.
>
> > I think this is a great deal and Apple thru this wise move is just
> > trying to kill the competition right the way. We can say goodbye to
> > crappy basic phones, Blackberry OS, WinMo and others in a couple of
> > years as they are now just "followers". iPhone is right now way more
> > attractive to users and developers and this will increase a lot more
> > with iPhone OS 3.0.
>
> > I am more concerned about Android right now and I would LOVE to see a
> > roadmap that can show how Android will be able to compete with the
> > iPhone OS.
>
> > Saying that Apple is a "freak" in the mobile market shows that you
> > dont understand this market and stay in your mind with the old classic
> > mobile world which is now scheduled to die.
>
> > Common Google, we really need to have a great response to this huge
> > threat and some roadmap elements.
>
> > Fabrice
>
> > On Mar 17, 3:19 pm, Israel Ferrer <[email protected]> wrote:
>
> > Oh!
> > I was reading live the Keynote, and It was like a joke. I will explain
> > to all the audience my point of view.
> > First of all, Apple is out of the Mobile world. Why? There wasnt in
> > MWC09 at Barcelona, so Apple think that dont sell mobile. Apple sell
> > innovation and they know it.
> > Finally, I was reading and when It appear (cOPY & Paste) I was
> > seriously afraid. Why? Maybe Apple try to rename it like iCopy and
> > patent it, WOW danger ;P And what about Spotlight, WTH! Spotlight is
> > nothing more than a find engine... are you serious?
> > Apple is not a matter for the Mobile Market, Apple is the freak in the
> > Mobile Market.
> > But App Store and new SDK is the perfect machine to make MMORPG Like
> > second life, its the perfect business. Apple is doing great with the
> > App Store and SDK ;)
>
> >http://and.roid.es
>
> > El 17/03/2009, a las 23:03, Pd escribió:
>
> > Just had the shock of my life! For a minute there I thought I was
> > in an
> > Android forum! ... Silly me! ;-)
>
> > So if you can all trot over to the iPhone forums and mention the G1
> > complete with the amazing Android OS that should make us just about
> > even :-)
>
> > Avraham Serour wrote:
>
> > I remember when I worked with brew, from the beginning they had
> > subscription and use based model, uses was based on an api, so the
> > application decided what a use mean, for example for a ringtone app
> > it
> > meant a ringtone was downloaded, for a game each time you entered the
> > game, or each time you played and so on.. even
> > I remember my company could offer the same game either for $x each
> > month or something like 4$x to own it, customer choice
>
> > at the time they didn't have free apps though, don't know how the
> > brew
> > market today
>
> > On Tue, Mar 17, 2009 at 10:57 PM, Stoyan Damov
> > <[email protected]
> > <mailto:[email protected]>> wrote:
>
> > more here:
>
> > http://www.macrumors.com/
>
> > I'm going to be one of the 1st to own it. Incredible smartphone.
>
> > On Tue, Mar 17, 2009 at 9:20 PM, Al Sutton <[email protected]
> > <mailto:[email protected]>> wrote:
>
> > Highlights;
>
> > - In-application purchasing and subscription purchases
> > - Devs can embed Google Maps in their apps (Yes, this is on the
>
> > iPhone)
>
> > - Turn by Turn directions can be accessed by any app, but they
>
> > can't use
>
> > the Google Map tiles for it.
> > - Data Push notification system as an alternative to background
>
> > apps.
>
> > - Peer to Peer connectivity using bluetooth without the need for
>
> > pairing
>
> > - Apps that can talk to custom hardware (e.g. A tuner for a FM
>
> > Radio add-in)
>
> > - In-game voice
> > - Cut & Paste (they've played catchup on that one :)).
> > - MMS
> > - Voice Memos
> > - Search that goes through contacts, emails, calendar appointments,
> > - Tethering support is supported but carriers control if it's
>
> > enabled.
>
> > Al.
>
> > --
>
> > * Written an Android App? - List it athttp://andappstore.com/*
>
> > ======
> > Funky Android Limited is registered in England & Wales with the
> > company number 6741909. The registered head office is Kemp House,
> > 152-160 City Road, London, EC1V 2NX, UK.
>
> > The views expressed in this email are those of the author and not
> > necessarily those of Funky Android Limited, it's associates, or it's
> > subsidiaries.
>
> > --
>
> > * Written an Android App? - List it athttp://andappstore.com/*
>
> > ======
> > Funky Android Limited is registered in England & Wales with the
> > company number 6741909. The registered head office is Kemp House,
> > 152-160 City Road, London, EC1V 2NX, UK.
>
> > The views expressed in this email are those of the author and not
> > necessarily those of Funky Android Limited, it's associates, or it's
> > subsidiaries.- Hide quoted text -
>
> - Show quoted text -
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