I was not aware of this. I have to admit I'm jealous, it looks like cool stuff.
Our application works like this: It takes java source code and translates it into Objective-C source code. It automatically adds the memory management calls, that is, retain, release and autorelease. Well, we'll release our stuff anyway. Our focus is commercial so it may end up not being used by anybody. We'll see. On Mar 19, 4:38 pm, Sena Gbeckor-Kove <[email protected]> wrote: > How does it compare to XMLVM? > > http://www.xmlvm.org/overview/ > > S > On 19 Mar 2009, at 18:13, Felipe (Noa Technologies) wrote: > > > > > > > We will announce the Beta version here it when it comes out. > > > On Mar 19, 1:10 pm, Paper Coder <[email protected]> wrote: > >> I'd like to see it when it comes out.... > > >> On Thu, Mar 19, 2009 at 6:28 PM, Felipemnoa <[email protected]> > >> wrote: > > >>> Just one more thing off topic. My company is about to announce a > >>> new tool: > >>> A java to objective-c translator. There is nothing there in our > >>> website > >>> about this product yet but you should expect to see something > >>> there in a > >>> couple of weeks at: http:\\www.noatechnologies.com > > >>> On Mar 19, 2009, at 6:52 AM, Stoyan Damov <[email protected]> > >>> wrote: > > >>> Thanks Chris (and Incognito)! > > >>> Yes, I know it's really *quite* off-topic on the android-discuss > >>> list, > >>> and off-topic even for this thread, but couldn't help it! :) > > >>> Cheers > > >>> On Thu, Mar 19, 2009 at 12:42 PM, Chris Greening > >>> <[email protected]> wrote: > > >>> There was a big discussion about this on the iPhone forums. > > >>> The conclusion was that Objective-C is find for most things. If > >>> you're > >>> doing some number crunching on some complex data structures (e.g. > >>> vectors/matrices etc) then you'll probably want to re-use your C++ > >>> libraries. > > >>> The interface to open GL is a C-API already. So there's no > >>> objective-C > >>> overhead with calls to that. > > >>> Mixing C++ and Objective-C works well - I've done it in my projects > >>> and use the stl library to get good collection classes for native > >>> types (the collection classes in Objective-C are great for Obj-C > >>> objects but you have to box everything else). > > >>> For doing the UI objective-C is the way to go - you can't really > >>> avoid > >>> it as the entire UI kit is all objective-C. > > >>> I'd recommend checking out Cocos2d > >>>http://groups.google.co.uk/group/cocos2d-iphone-discuss > >>> - that seems to be the library of choice for 2D games on the iPhone. > >>> One of my non-developer background friends has started using it and > >>> says that it's great. > > >>> Anyway, this is a bit off topic for an Android discussion group! > > >>> On 19 Mar, 10:27, Stoyan Damov <[email protected]> wrote: > >>> Right. If I'm to write an arcade/action game for iPhone would you > >>> suggest that I implement it in C++ (which is one of my day job's > >>> languages, and in which I'm proficient) or I should go with > >>> Objective-C since it's the language of choice for MacOS (which I > >>> should re-learn)? Is Objective-C fast enough for action games? > > >>> Thanks > > >>> On Thu, Mar 19, 2009 at 12:15 PM, Incognito > >>> <[email protected]> wrote: > > >>> Sorry never used any. They wanted me to pay money for the one I > >>> found, > >>> don't remember name right now, will look them up. My apps were > >>> originally > >>> written in C so all I did was to move that code to iPhone since it > >>> supports > >>> C. > > >>> On Mar 19, 2009, at 5:48 AM, Stoyan Damov <[email protected]> > >>> wrote: > > >>> Would you care to mention at least one of them? Especially if you've > >>> ever used it. > >>> Thanks! > > >>> On Thu, Mar 19, 2009 at 11:21 AM, Incognito > >>> <[email protected]> wrote: > > >>> There are tools available to port your java code to Objective-C. > >>> That > >>> should save you a huge amount of time. > > >>> On Mar 19, 2009, at 5:04 AM, Al Sutton <[email protected]> > >>> wrote: > > >>> So many ideas, so little time...... > > >>> Al. > > >>> Incognito wrote: > >>> Why not just develop for both instead of choosing sides? > > >>> On Mar 18, 2009, at 2:30 PM, Pd <[email protected]> wrote: > > >>> I must admit VOIP on (stock) android would be a killer app for > >>> me. I > >>> could sell that 10,000 times over to our clients. My take on > >>> Apple vs > >>> Android goes a bit like this: > > >>> Commodore 64 - Sinclair spectrum > >>> Commodore Amiga - Atari ST > >>> PC - Mac > >>> Android - iPhone > > >>> I made a wise choice :-) > > >>> Some are saying Google won't make it in the mobile space. TBH I > >>> don't > >>> think they will have to with the new tech coming out with > >>> Android. The > >>> G? is just a small feather in a big headdress :-) Android will be > >>> everywhere and boy am I looking forward to the day :-) > > >>> Pd. > > >>> Al Sutton wrote: > >>> I think the comparison table at > >>>http://lifehacker.com/5173441/android-versus-iphone-30-the-showdown > >>> gives a pretty good picture of how the iPhone OS update compares > >>> with > >>> Android. > > >>> Apple may be something of an anomaly in the mobile market, but > >>> it's a > >>> popular anomaly that consumers seem to like. > > >>> Al. > > >>> fdimeglio wrote: > > >>> You just dont understand the problem IMHO. Dont get me wrong, I am a > >>> huge advocate of Android. > > >>> With this new iPhone OS 3.0, Apple is giving more meat to both the > >>> final users (consumers) and the developers. > > >>> I think this is a great deal and Apple thru this wise move is just > >>> trying to kill the competition right the way. We can say goodbye to > >>> crappy basic phones, Blackberry OS, WinMo and others in a couple of > >>> years as they are now just "followers". iPhone is right now way more > >>> attractive to users and developers and this will increase a lot more > >>> with iPhone OS 3.0. > > >>> I am more concerned about Android right now and I would LOVE to > >>> see a > >>> roadmap that can show how Android will be able to compete with the > >>> iPhone OS. > > >>> Saying that Apple is a "freak" in the mobile market shows that you > >>> dont understand this market and stay in your mind with the old > >>> classic > >>> mobile world which is now scheduled to die. > > >>> Common Google, we really need to have a great response to this huge > >>> threat and some roadmap elements. > > >>> Fabrice > > >>> On Mar 17, 3:19 pm, Israel Ferrer <[email protected]> wrote: > > >>> Oh! > >>> I was reading live the Keynote, and It was like a joke. I will > >>> explain > >>> to all the audience my point of view. > >>> First of all, Apple is out of the Mobile world. Why? There wasnt in > >>> MWC09 at Barcelona, so Apple think that dont sell mobile. Apple sell > >>> innovation and they know it. > >>> Finally, I was reading and when It appear (cOPY & Paste) I was > >>> seriously afraid. Why? Maybe Apple try to rename it like iCopy and > >>> patent it, WOW danger ;P And what about Spotlight, WTH! Spotlight is > >>> nothing more than a find engine... are you serious? > >>> Apple is not a matter for the Mobile Market, Apple is the freak in > >>> the > >>> Mobile Market. > >>> But App Store and new SDK is the perfect machine to make MMORPG Like > >>> second life, its the perfect business. Apple is doing great with the > >>> App Store and SDK ;) > > >>>http://and.roid.es > > >>> El 17/03/2009, a las 23:03, Pd escribió: > > >>> Just had the shock of my life! For a minute there I thought I was > >>> in an > >>> Android forum! ... Silly me! ;-) > > >>> So if you can all trot over to the iPhone forums and mention the G1 > >>> complete with the amazing Android OS that should make us just about > >>> even :-) > > >>> Avraham Serour wrote: > > >>> I remember when I worked with brew, from the beginning they had > >>> subscription and use based model, uses was based on an api, so the > >>> application decided what a use mean, for example for a ringtone app > >>> it > >>> meant a ringtone was downloaded, for a game each time you entered > >>> the > >>> game, or each time you played and so on.. even > >>> I remember my company could offer the same game either for $x each > >>> month or something like 4$x to own it, customer choice > > >>> at the time they didn't have free apps though, don't know how the > >>> brew > >>> market today > > >>> On Tue, Mar 17, 2009 at 10:57 PM, Stoyan Damov > >>> <[email protected] > >>> <mailto:[email protected]>> wrote: > > >>> more here: > > >>> http://www.macrumors.com/ > > >>> I'm going to be one of the 1st to own it. Incredible smartphone. > > >>> On Tue, Mar 17, 2009 at 9:20 PM, Al Sutton <[email protected] > >>> <mailto:[email protected]>> wrote: > > >>> Highlights; > > >>> - In-application purchasing and subscription purchases > >>> - Devs can embed Google Maps in their apps (Yes, this is on the > > >>> iPhone) > > >>> - Turn by Turn directions can be accessed by any app, but they > > >>> can't use > > >>> the Google Map tiles for it. > >>> - Data Push notification system as an alternative to background > > >>> apps. > > >>> - Peer to Peer connectivity using bluetooth without the need for > > >>> pairing > > >>> - Apps that can talk to custom hardware (e.g. A tuner for a FM > > >>> Radio add-in) > > >>> - In-game voice > >>> - Cut & Paste (they've played catchup on that one :)). > >>> - MMS > >>> - Voice Memos > >>> - Search that goes through contacts, emails, calendar appointments, > >>> - Tethering support is supported but carriers control if it's > > >>> enabled. > > >>> Al. > > >>> -- > > >>> * Written an Android App? - List it athttp://andappstore.com/* > > >>> ====== > >>> Funky Android Limited is registered in England & Wales with the > >>> company number 6741909. The registered head office is Kemp House, > >>> 152-160 City Road, London, EC1V 2NX, UK. > > >>> The views expressed in this email are those of the author and not > >>> necessarily those of Funky Android Limited, it's associates, or it's > >>> subsidiaries. > > >>> -- > > >>> * Written an Android App? - List it athttp://andappstore.com/* > > >>> ====== > >>> Funky Android Limited is registered in England & Wales with the > >>> company number 6741909. The registered head office is Kemp House, > >>> 152-160 City Road, London, EC1V 2NX, UK. > > >>> The views expressed- Hide quoted text - > > - Show quoted text -... > > read more » --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. 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