How does it compare to XMLVM?

http://www.xmlvm.org/overview/

S
On 19 Mar 2009, at 18:13, Felipe (Noa Technologies) wrote:

>
> We will announce the Beta version here it when it comes out.
>
> On Mar 19, 1:10 pm, Paper Coder <[email protected]> wrote:
>> I'd like to see it when it comes out....
>>
>>
>>
>> On Thu, Mar 19, 2009 at 6:28 PM, Felipemnoa <[email protected]>  
>> wrote:
>>
>>> Just one more thing off topic. My company is about to announce a  
>>> new tool:
>>> A java to objective-c translator. There is nothing there in our  
>>> website
>>> about this product yet but you should expect to see something  
>>> there in a
>>> couple of weeks at: http:\\www.noatechnologies.com
>>
>>> On Mar 19, 2009, at 6:52 AM, Stoyan Damov <[email protected]>  
>>> wrote:
>>
>>> Thanks Chris (and Incognito)!
>>
>>> Yes, I know it's really *quite* off-topic on the android-discuss  
>>> list,
>>> and off-topic even for this thread, but couldn't help it! :)
>>
>>> Cheers
>>
>>> On Thu, Mar 19, 2009 at 12:42 PM, Chris Greening
>>> <[email protected]> wrote:
>>
>>> There was a big discussion about this on the iPhone forums.
>>
>>> The conclusion was that Objective-C is find for most things. If  
>>> you're
>>> doing some number crunching on some complex data structures (e.g.
>>> vectors/matrices etc) then you'll probably want to re-use your C++
>>> libraries.
>>
>>> The interface to open GL is a C-API already. So there's no  
>>> objective-C
>>> overhead with calls to that.
>>
>>> Mixing C++ and Objective-C works well - I've done it in my projects
>>> and use the stl library to get good collection classes for native
>>> types (the collection classes in Objective-C are great for Obj-C
>>> objects but you have to box everything else).
>>
>>> For doing the UI objective-C is the way to go - you can't really  
>>> avoid
>>> it as the entire UI kit is all objective-C.
>>
>>> I'd recommend checking out Cocos2d
>>> http://groups.google.co.uk/group/cocos2d-iphone-discuss
>>> - that seems to be the library of choice for 2D games on the iPhone.
>>> One of my non-developer background friends has started using it and
>>> says that it's great.
>>
>>> Anyway, this is a bit off topic for an Android discussion group!
>>
>>> On 19 Mar, 10:27, Stoyan Damov <[email protected]> wrote:
>>> Right. If I'm to write an arcade/action game for iPhone would you
>>> suggest that I implement it in C++ (which is one of my day job's
>>> languages, and in which I'm proficient) or I should go with
>>> Objective-C since it's the language of choice for MacOS (which I
>>> should re-learn)? Is Objective-C fast enough for action games?
>>
>>> Thanks
>>
>>> On Thu, Mar 19, 2009 at 12:15 PM, Incognito  
>>> <[email protected]> wrote:
>>
>>> Sorry never used any. They wanted me to pay money for the one I  
>>> found,
>>> don't remember name right now, will look them up. My apps were  
>>> originally
>>> written in C so all I did was to move that code to iPhone since it  
>>> supports
>>> C.
>>
>>> On Mar 19, 2009, at 5:48 AM, Stoyan Damov <[email protected]>  
>>> wrote:
>>
>>> Would you care to mention at least one of them? Especially if you've
>>> ever used it.
>>> Thanks!
>>
>>> On Thu, Mar 19, 2009 at 11:21 AM, Incognito  
>>> <[email protected]> wrote:
>>
>>> There are tools available to port your java code to Objective-C.  
>>> That
>>> should save you a huge amount of time.
>>
>>> On Mar 19, 2009, at 5:04 AM, Al Sutton <[email protected]>  
>>> wrote:
>>
>>> So many ideas, so little time......
>>
>>> Al.
>>
>>> Incognito wrote:
>>> Why not just develop for both instead of choosing sides?
>>
>>> On Mar 18, 2009, at 2:30 PM, Pd <[email protected]> wrote:
>>
>>> I must admit VOIP on (stock) android would be a killer app for  
>>> me.  I
>>> could sell that 10,000 times over to our clients.  My take on  
>>> Apple vs
>>> Android goes a bit like this:
>>
>>> Commodore 64 - Sinclair spectrum
>>> Commodore Amiga - Atari ST
>>> PC - Mac
>>> Android - iPhone
>>
>>> I made a wise choice  :-)
>>
>>> Some are saying Google won't make it in the mobile space.  TBH I  
>>> don't
>>> think they will have to with the new tech coming out with  
>>> Android.  The
>>> G? is just a small feather in a big headdress :-)  Android will be
>>> everywhere and boy am I looking forward to the day  :-)
>>
>>> Pd.
>>
>>> Al Sutton wrote:
>>> I think the comparison table at
>>> http://lifehacker.com/5173441/android-versus-iphone-30-the-showdown
>>> gives a pretty good picture of how the iPhone OS update compares  
>>> with
>>> Android.
>>
>>> Apple may be something of an anomaly in the mobile market, but  
>>> it's a
>>> popular anomaly that consumers seem to like.
>>
>>> Al.
>>
>>> fdimeglio wrote:
>>
>>> You just dont understand the problem IMHO. Dont get me wrong, I am a
>>> huge advocate of Android.
>>
>>> With this new iPhone OS 3.0, Apple is giving more meat to both the
>>> final users (consumers) and the developers.
>>
>>> I think this is a great deal and Apple thru this wise move is just
>>> trying to kill the competition right the way. We can say goodbye to
>>> crappy basic phones, Blackberry OS, WinMo and others in a couple of
>>> years as they are now just "followers". iPhone is right now way more
>>> attractive to users and developers and this will increase a lot more
>>> with iPhone OS 3.0.
>>
>>> I am more concerned about Android right now and I would LOVE to  
>>> see a
>>> roadmap that can show how Android will be able to compete with the
>>> iPhone OS.
>>
>>> Saying that Apple is a "freak" in the mobile market shows that you
>>> dont understand this market and stay in your mind with the old  
>>> classic
>>> mobile world which is now scheduled to die.
>>
>>> Common Google, we really need to have a great response to this huge
>>> threat and some roadmap elements.
>>
>>> Fabrice
>>
>>> On Mar 17, 3:19 pm, Israel Ferrer <[email protected]> wrote:
>>
>>> Oh!
>>> I was reading live the Keynote, and It was like a joke. I will  
>>> explain
>>> to all the audience my point of view.
>>> First of all, Apple is out of the Mobile world. Why? There wasnt in
>>> MWC09 at Barcelona, so Apple think that dont sell mobile. Apple sell
>>> innovation and they know it.
>>> Finally, I was reading and when It appear (cOPY & Paste) I was
>>> seriously afraid. Why? Maybe Apple try to rename it like iCopy and
>>> patent it, WOW danger ;P And what about Spotlight, WTH! Spotlight is
>>> nothing more than a find engine... are you serious?
>>> Apple is not a matter for the Mobile Market, Apple is the freak in  
>>> the
>>> Mobile Market.
>>> But App Store and new SDK is the perfect machine to make MMORPG Like
>>> second life, its the perfect business. Apple is doing great with the
>>> App Store and SDK ;)
>>
>>> http://and.roid.es
>>
>>> El 17/03/2009, a las 23:03, Pd escribió:
>>
>>> Just had the shock of my life!  For a minute there I thought I was
>>> in an
>>> Android forum! ... Silly me!  ;-)
>>
>>> So if you can all trot over to the iPhone forums and mention the G1
>>> complete with the amazing Android OS that should make us just about
>>> even  :-)
>>
>>> Avraham Serour wrote:
>>
>>> I remember when I worked with brew, from the beginning they had
>>> subscription and use based model, uses was based on an api, so the
>>> application decided what a use mean, for example for a ringtone app
>>> it
>>> meant a ringtone was downloaded, for a game each time you entered  
>>> the
>>> game, or each time you played and so on.. even
>>> I remember my company could offer the same game either for $x each
>>> month or something like 4$x to own it, customer choice
>>
>>> at the time they didn't have free apps though, don't know how the
>>> brew
>>> market today
>>
>>> On Tue, Mar 17, 2009 at 10:57 PM, Stoyan Damov
>>> <[email protected]
>>> <mailto:[email protected]>> wrote:
>>
>>>  more here:
>>
>>>  http://www.macrumors.com/
>>
>>>  I'm going to be one of the 1st to own it. Incredible smartphone.
>>
>>>  On Tue, Mar 17, 2009 at 9:20 PM, Al Sutton <[email protected]
>>>  <mailto:[email protected]>> wrote:
>>
>>> Highlights;
>>
>>> - In-application purchasing and subscription purchases
>>> - Devs can embed Google Maps in their apps (Yes, this is on the
>>
>>>  iPhone)
>>
>>> - Turn by Turn directions can be accessed by any app, but they
>>
>>>  can't use
>>
>>> the Google Map tiles for it.
>>> - Data Push notification system as an alternative to background
>>
>>>  apps.
>>
>>> - Peer to Peer connectivity using bluetooth without the need for
>>
>>>  pairing
>>
>>> - Apps that can talk to custom hardware (e.g. A tuner for a FM
>>
>>>  Radio add-in)
>>
>>> - In-game voice
>>> - Cut & Paste (they've played catchup on that one :)).
>>> - MMS
>>> - Voice Memos
>>> - Search that goes through contacts, emails, calendar appointments,
>>> - Tethering support is supported but carriers control if it's
>>
>>>  enabled.
>>
>>> Al.
>>
>>> --
>>
>>> * Written an Android App? - List it athttp://andappstore.com/*
>>
>>> ======
>>> Funky Android Limited is registered in England & Wales with the
>>> company number  6741909. The registered head office is Kemp House,
>>> 152-160 City Road, London,  EC1V 2NX, UK.
>>
>>> The views expressed in this email are those of the author and not
>>> necessarily those of Funky Android Limited, it's associates, or it's
>>> subsidiaries.
>>
>>> --
>>
>>> * Written an Android App? - List it athttp://andappstore.com/*
>>
>>> ======
>>> Funky Android Limited is registered in England & Wales with the
>>> company number  6741909. The registered head office is Kemp House,
>>> 152-160 City Road, London,  EC1V 2NX, UK.
>>
>>> The views expressed in this email are those of the author and not
>>> necessarily those of Funky Android Limited, it's associates, or it's
>>> subsidiaries.- Hide quoted text -
>>
>> - Show quoted text -
> >


--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"Android Discuss" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to 
[email protected]
For more options, visit this group at 
http://groups.google.com/group/android-discuss?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to